Almeida, R.; Losada Durán, R.; Cid Bartolomé, T.; Giaretta, A.; Segalina, A.; Bessegato, A.; Visentin, S.... (2020). Accesible co-creation tools for people with intellectual disabilities: working for and with end-users. Editorial Universitat Politècnica de València. 53-61. https://doi.org/10.4995/INN2019.2019.10086
Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/153055
Title:
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Accesible co-creation tools for people with intellectual disabilities: working for and with end-users
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Author:
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Almeida, Rosa
Losada Durán, Raquel
Cid Bartolomé, Teresa
Giaretta, Andrea
Segalina, Alice
Bessegato, Anna
Visentin, Simone
Martínez-Molina, Sandra
Garcés, Jorge
Conotter, Valentina
Lissoni, Davide
Migaliova, Dana
Olėsova, Natalija
Gudavičius, Aidas
Lancho, Miguel
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Issued date:
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Abstract:
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[EN] In a world defined by rapid change, the search for solutions to societal
challenges has become more complex calling for new paradigms of
innovation focused on collaborations with the community and users. Cocreation ...[+]
[EN] In a world defined by rapid change, the search for solutions to societal
challenges has become more complex calling for new paradigms of
innovation focused on collaborations with the community and users. Cocreation approaches in the design and production of a service or product can
bring low-cost innovation and unique and personalized customer experiences
leading to user acceptance of a product or service.
Under a co-creation perspective, the participatory approach developed in the
MINDInclusion project aims to improve the inclusion of people with
intellectual disabilities into public places and society by using a co-created
online tool based on personal experiences of people with disabilities. Paying
special attention to the Design thinking method, the main goal of this
experience was to co-create cognitive accessible design tools that guide the
collection of users and other stakeholders experiences in the process of
defining problems and solutions.
To this end, 14 researchers and educators worked defining together a set of
guiding exercises and design thinking methods for the 4 co-design cycles.
As a result two tools were developed to gather information to recreate as a
final output “personas scenarios”, an “empathy map” and expected “use
scenarios”. The former was an adapted game board about public places
based on the traditional monopoly game and the latter a diary with a set of
activities that will facilitate the collection of contextual information.
Previous experiences have shown that co-design process can promote
greater social cohesion, acceptance and empowerment. Working with people
with intellectual disability presents several challenges since the co-creation
process needs to be cognitive accessible. However, the tools created under
this experience can be extrapolated to other contexts
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Subjects:
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Innovation
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Teaching Technologies
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Documentation
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Co-creation
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Intellectual disability
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Social inclusion
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Cognitive accessibility
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Copyrigths:
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Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
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ISBN:
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9788490487990
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DOI:
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10.4995/INN2019.2019.10086
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Publisher:
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Editorial Universitat Politècnica de València
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Publisher version:
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http://ocs.editorial.upv.es/index.php/INNODOCT/INN2019/paper/view/10086
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Conference name:
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INNODOCT 2019
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Conference place:
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Valencia, Spain
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Conference date:
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Diciembre 16-17,2019
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Type:
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Capítulo de libro
Comunicación en congreso
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