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A literature review of the use of gamification in accounting education

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A literature review of the use of gamification in accounting education

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dc.contributor.author Queiro-Ameijieras, C. M. es_ES
dc.contributor.author Martí-Parreño, J. es_ES
dc.contributor.author Seguí-Mas, Elies es_ES
dc.contributor.author Summerfield, L. es_ES
dc.date.accessioned 2022-02-11T08:06:34Z
dc.date.available 2022-02-11T08:06:34Z
dc.date.issued 2019-11-13 es_ES
dc.identifier.isbn 978-84-09-14755-7 es_ES
dc.identifier.issn 2340-1095 es_ES
dc.identifier.uri http://hdl.handle.net/10251/180746
dc.description.abstract [EN] Gamification is a tool that is increasingly used in the field of teaching at all levels of education, from primary to university. Despite the fact that Business Management and Accounting have not remained on the sidelines in studies on the use of game-based learning, the scarcity of such work in this field provides us with only a limited vision of the research that is being carried out in the area. In order to fill this research gap, this paper analyses the academic literature in detail on the use of gamification in accounting education. To this end, an in-depth review of scientific documents retrieved from academic databases has been carried out with the aim of: a) identifying the methodologies used in the research, b) examining the types of games used by researchers, c) establishing the different educational stages where this research is being carried out, d) analysing the samples used, and e) analysing the results obtained in the studies. The results obtained from this review have made it possible to recognise some of the most recurrent work and other research areas in which further exploration can be undertaken within the field of gamification and accounting. es_ES
dc.language Inglés es_ES
dc.publisher IATED es_ES
dc.relation.ispartof Proceedings of the 12th International Conference of Education, Research and Innovation es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Gamification es_ES
dc.subject Serious games es_ES
dc.subject Game-based learning es_ES
dc.subject Accounting education es_ES
dc.subject Literature review es_ES
dc.subject.classification ECONOMIA FINANCIERA Y CONTABILIDAD es_ES
dc.title A literature review of the use of gamification in accounting education es_ES
dc.type Comunicación en congreso es_ES
dc.type Artículo es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.21125/iceri.2019.1822 es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Economía y Ciencias Sociales - Departament d'Economia i Ciències Socials es_ES
dc.description.bibliographicCitation Queiro-Ameijieras, CM.; Martí-Parreño, J.; Seguí-Mas, E.; Summerfield, L. (2019). A literature review of the use of gamification in accounting education. IATED. 7662-7667. https://doi.org/10.21125/iceri.2019.1822 es_ES
dc.description.accrualMethod S es_ES
dc.relation.conferencename 12th International Conference of Education, Research and Innovation (ICERI 2019) es_ES
dc.relation.conferencedate Noviembre 12-13,2019 es_ES
dc.relation.conferenceplace Sevilla, España es_ES
dc.relation.publisherversion https://doi.org/10.21125/iceri.2019.1822 es_ES
dc.description.upvformatpinicio 7662 es_ES
dc.description.upvformatpfin 7667 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela S\398563 es_ES


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