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Potential Usages of Virtual Reality in Design Research and Practice. A Review

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Potential Usages of Virtual Reality in Design Research and Practice. A Review

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dc.contributor.author Stadler, Sebastian es_ES
dc.date.accessioned 2023-03-08T11:33:25Z
dc.date.available 2023-03-08T11:33:25Z
dc.date.issued 2023-01-10
dc.identifier.isbn 9788413960289
dc.identifier.uri http://hdl.handle.net/10251/192442
dc.description.abstract [EN] Besides application fields such as entertainment and marketing, the technology of Virtual Reality is also applied in research and practice, including domains such as automotive, architecture, and construction. Furthermore, VR has been utilized for several activities in design practice and design research. However, the impact of this technology on design as a profession remains to be investigated. Thus, in the present study, an integrative literature review is presented to investigate the potential impact of Virtual Reality on design research and design practice. The findings indicate potential advantages on different levels. VR has the potential to enhance problem identification due to laboratorial environments and to foster co-creation due to enhanced motivation and the establishment of synergies between the involved stakeholders. Furthermore, it supports prototyping activities due to its capabilities for realistic scaling and perspectives. And lastly, VR has proven to be advantageous for design evaluations and reviews due to its visualization and immersion potential. Drawbacks of using VR for design research and practice involve technical limitations such as restricted field of view, limited performance, but also aspects such as missing accuracy for prototyping and the absence of haptic feedback. Future work will involve an extended review involving further literature and application domains.  es_ES
dc.format.extent 15 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference Business Meets Technology 2022
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject Virtual Reality es_ES
dc.subject Design Practice es_ES
dc.subject Design Research es_ES
dc.subject Design Methods es_ES
dc.title Potential Usages of Virtual Reality in Design Research and Practice. A Review es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/BMT2022.2022.15961
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Stadler, S. (2023). Potential Usages of Virtual Reality in Design Research and Practice. A Review. En 4th International Conference Business Meets Technology 2022. Editorial Universitat Politècnica de València. 193-207. https://doi.org/10.4995/BMT2022.2022.15961 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename 4th International Conference. Business Meets Technology es_ES
dc.relation.conferencedate Julio 07-09, 2022 es_ES
dc.relation.conferenceplace Ansbach, Alemania es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/BMT/BMT2022/paper/view/15961 es_ES
dc.description.upvformatpinicio 193 es_ES
dc.description.upvformatpfin 207 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\15961 es_ES


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