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Importance of learning mathematics through SF and Fantasy digital games: a case study for BEng students

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Importance of learning mathematics through SF and Fantasy digital games: a case study for BEng students

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Cuenca-Gotor, VP.; Herrero-Debón, A.; Roselló-Ferragud, D.; Moll-López, S.; Monsoriu-Serra, JA.; Moraño-Fernández, JA.; Moraño Ataz, M.... (2023). Importance of learning mathematics through SF and Fantasy digital games: a case study for BEng students. Multidisciplinary Journal for Education, Social and Technological Sciences. 10(1):23-36. https://doi.org/10.4995/muse.2023.19121

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/192924

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Título: Importance of learning mathematics through SF and Fantasy digital games: a case study for BEng students
Autor: Cuenca-Gotor, Vanesa Paula Herrero-Debón, Alicia Roselló-Ferragud, Dolors Moll-López, Santiago Monsoriu-Serra, Juan Antonio Moraño-Fernández, Jose Antonio Moraño Ataz, Marta Sánchez-Ruiz, Luis Manuel Vega-Fleitas, Erica
Entidad UPV: Universitat Politècnica de València. Departamento de Física Aplicada - Departament de Física Aplicada
Universitat Politècnica de València. Instituto Universitario de Matemática Multidisciplinar - Institut Universitari de Matemàtica Multidisciplinària
Universitat Politècnica de València. Escuela Técnica Superior de Ingeniería del Diseño - Escola Tècnica Superior d'Enginyeria del Disseny
Universitat Politècnica de València. Instituto de Diseño para la Fabricación y Producción Automatizada - Institut de Disseny per a la Fabricació i Producció Automatitzada
Universitat Politècnica de València. Centro de Tecnologías Físicas: Acústica, Materiales y Astrofísica - Centre de Tecnologies Físiques: Acústica, Materials i Astrofísica
Universitat Politècnica de València. Centro de Investigación en Tecnologías Gráficas - Centre d'Investigació en Tecnologies Gràfiques
Universitat Politècnica de València. Departamento de Matemática Aplicada - Departament de Matemàtica Aplicada
Fecha difusión:
Resumen:
[EN] This article presents the results of the creation of digital games, based on science fiction and fantasy themes, and their application in the mathematics subjects of Electronic and Aerospace BEng at the Polytechnic ...[+]
Palabras clave: Digital games , Game-based learning , Science-fiction , Engineering education , Soft skills
Derechos de uso: Reconocimiento - No comercial - Compartir igual (by-nc-sa)
Fuente:
Multidisciplinary Journal for Education, Social and Technological Sciences. (eissn: 2341-2593 )
DOI: 10.4995/muse.2023.19121
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/muse.2023.19121
Código del Proyecto:
info:eu-repo/grantAgreement/UPV//PIME%2F21-22%2F284
Agradecimientos:
This research was funded by Polytechnic University of Valencia, Convocatoria A + D, Proyectos de Innovación Mejora Educativa, grant number PIME/21-22/284.
Tipo: Artículo

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