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dc.contributor.author | Wong, Kasina![]() |
es_ES |
dc.date.accessioned | 2024-03-11T11:07:34Z | |
dc.date.available | 2024-03-11T11:07:34Z | |
dc.date.issued | 2023-06-16 | |
dc.identifier.isbn | 9788413960852 | |
dc.identifier.uri | http://hdl.handle.net/10251/203044 | |
dc.description.abstract | [EN] The present project aims to break the physical limitation of job interview practices for students in LABU2060 Effective Communication in Business, the last required CLE course of the Business School’s program at the Hong Kong University of Science and Technology (HKUST). The pandemic has intensified the need for incorporating emerging technologies, e.g., virtual reality (VR), in Higher Education. A VR job interview mobile application was implemented in LABU2060 in 2022. Surveys, field observations and focus group interviews were conducted within HKUST. It was found most students were satisfied with the usability and their learning experience gained through using the application in the 2D mode. Students participated in the field tests, utilizing the application in the VR mode (N=17). The findings revealed that the VR job interview application successfully helped students practice and prepare for their job interviews. Students preferred the VR mode to the 2D mode thanks to the immersiveness and authenticity of the VR job interview practices. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 9th International Conference on Higher Education Advances (HEAd'23) | |
dc.rights | Reconocimiento - No comercial - Compartir igual (by-nc-sa) | es_ES |
dc.subject | Virtual reality | es_ES |
dc.subject | Job interview application | es_ES |
dc.subject | Business communication | es_ES |
dc.subject | Higher education | es_ES |
dc.subject | Personalization | es_ES |
dc.subject | Experiential learning | es_ES |
dc.title | Enhancing Personalization and Experiential Learning in Higher Education through the VR Mobile Application, I’m IN - HKUST | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd23.2023.16217 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Wong, K. (2023). Enhancing Personalization and Experiential Learning in Higher Education through the VR Mobile Application, I’m IN - HKUST. En 9th International Conference on Higher Education Advances (HEAd'23). Editorial Universitat Politècnica de València. 185-193. https://doi.org/10.4995/HEAd23.2023.16217 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Ninth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | June 19-22, 2023 | es_ES |
dc.relation.conferenceplace | Valencia, Spain | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd23/paper/view/16217 | es_ES |
dc.description.upvformatpinicio | 185 | es_ES |
dc.description.upvformatpfin | 193 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\16217 | es_ES |