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“Strategy just isn’t like that”. A Case Study on the Use of a Competitive Game to Experience the Strategy Roller Coaster

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“Strategy just isn’t like that”. A Case Study on the Use of a Competitive Game to Experience the Strategy Roller Coaster

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dc.contributor.author Fanning, Jon es_ES
dc.date.accessioned 2024-04-19T12:50:17Z
dc.date.available 2024-04-19T12:50:17Z
dc.date.issued 2023-06-16
dc.identifier.isbn 9788413960852
dc.identifier.uri http://hdl.handle.net/10251/203628
dc.description.abstract [EN] This is a case study of teaching strategy based around a geo-political “fantasy” simulation to give students a taste of both theory and practise. It was designed as the public image of consultants offering little useful help has a basis in truth. Many do not have a firm grasp of the realities of “doing strategy”. They fail to understand that problems of implementation are not individual failings but inherent to the academic teaching of strategy. They either teach a rational approach to decision making or produce populist texts based on emotions and apparent first-hand knowledge without evidence. Both approaches suffer from a reality gap either by abandoning practice or academic rigour. The intention is to introduce students to the emotional roller coaster that is the strategy journey. Strategy is about relationships and conflicts, emotional interactions in a world of bounded rationality, and negotiating within and between participants. es_ES
dc.format.extent 6 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 9th International Conference on Higher Education Advances (HEAd'23)
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject Educational games es_ES
dc.subject Strategic Planning es_ES
dc.subject Simulation es_ES
dc.subject Emotion es_ES
dc.subject Teams es_ES
dc.subject Communications es_ES
dc.subject Skills es_ES
dc.subject Negotiation es_ES
dc.title “Strategy just isn’t like that”. A Case Study on the Use of a Competitive Game to Experience the Strategy Roller Coaster es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd23.2023.16255
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Fanning, J. (2023). “Strategy just isn’t like that”. A Case Study on the Use of a Competitive Game to Experience the Strategy Roller Coaster. En 9th International Conference on Higher Education Advances (HEAd'23). Editorial Universitat Politècnica de València. 273-278. https://doi.org/10.4995/HEAd23.2023.16255 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Ninth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 19-22, 2023 es_ES
dc.relation.conferenceplace Valencia, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd23/paper/view/16255 es_ES
dc.description.upvformatpinicio 273 es_ES
dc.description.upvformatpfin 278 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\16255 es_ES


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