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The impact of a gamified approach on vocabulary learning and vocabulary self-efficacy: evidence from a chilean primary EFL school

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The impact of a gamified approach on vocabulary learning and vocabulary self-efficacy: evidence from a chilean primary EFL school

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dc.contributor.author Cancino, Marco es_ES
dc.contributor.author Viguera, Camila es_ES
dc.date.accessioned 2024-07-16T07:19:22Z
dc.date.available 2024-07-16T07:19:22Z
dc.date.issued 2024-07-08
dc.identifier.issn 1886-2438
dc.identifier.uri http://hdl.handle.net/10251/206146
dc.description.abstract [EN] Although many studies addressing gamified approaches have documented the performance and perceptions of adult EFL learners, little research has been conducted with younger students and with a focus on specific linguistic components. Therefore, the present study assessed the impact of a gamified approach involving the use of Kahoot! on the vocabulary learning and vocabulary self-efficacy of 122 primary EFL school learners. A quasi-experimental design was applied where participants were divided into an experimental group (n = 57) that was exposed to vocabulary learning through Kahoot! and a control group (n = 65) that received traditional coursebook instruction. Ten target words were assessed through a vocabulary learning post-test, while vocabulary self-efficacy was evaluated through a questionnaire. Results revealed that both groups performed equally well regarding lexical gains, and that students in the experimental group significantly increased their vocabulary self-efficacy when compared to the control group. Pedagogical implications are discussed. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof Revista de Lingüística y Lenguas Aplicadas es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Gamification es_ES
dc.subject Vocabulary learning es_ES
dc.subject Vocabulary self-efficacy es_ES
dc.subject EFL learning es_ES
dc.title The impact of a gamified approach on vocabulary learning and vocabulary self-efficacy: evidence from a chilean primary EFL school es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/rlyla.2024.19932
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Cancino, M.; Viguera, C. (2024). The impact of a gamified approach on vocabulary learning and vocabulary self-efficacy: evidence from a chilean primary EFL school. Revista de Lingüística y Lenguas Aplicadas. 19:33-43. https://doi.org/10.4995/rlyla.2024.19932 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/rlyla.2024.19932 es_ES
dc.description.upvformatpinicio 33 es_ES
dc.description.upvformatpfin 43 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 19 es_ES
dc.identifier.eissn 1886-6298
dc.relation.pasarela OJS\19932 es_ES


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