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Virtual reality: “Awesome”, “OK”, or “Not so good” for language learning?

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Virtual reality: “Awesome”, “OK”, or “Not so good” for language learning?

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dc.contributor.author Thrasher, Tricia es_ES
dc.contributor.author Kaplan-Rakowski, Regina es_ES
dc.contributor.author Chun, Dorothy es_ES
dc.contributor.author Sadler, Randall es_ES
dc.date.accessioned 2024-07-24T10:09:49Z
dc.date.available 2024-07-24T10:09:49Z
dc.date.issued 2024-02-12
dc.identifier.isbn 9788413961316
dc.identifier.uri http://hdl.handle.net/10251/206572
dc.description.abstract [EN] High-immersion Virtual Reality (VR) has rapidly gained popularity as an innovative tool that provides users with immersive and engaging learning experiences. Meanwhile, large-scale studies that provide empirical evidence regarding its effectiveness are scarce. This pilot study is part of a Meta and Immerse co-funded large-scale project investigating cognitive and affective aspects of language learning in VR. This short paper reports on one aspect of this pilot: language learners' (n=123) impressions of French as a foreign language (L2) classes conducted in Immerse, a VR language learning platform. Despite its acclaimed potential, VR may not be immediately perceived as an “awesome” tool for language learning. Our findings indicate that most learners viewed VR as "OK" or “awesome” for learning. However, only a few participants expressed VR to be “not so good.” Stemming from positive and negative feedback from the learners, we identify which aspects of VR are most appealing, and which should be carefully considered. Based on lessons learned, we share recommendations of how to avoid typical mistakes when implementing VR in a classroom. es_ES
dc.format.extent 7 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof EuroCALL 2023. CALL for all Languages - Short Papers
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject High-immersion virtual reality es_ES
dc.subject Language learning es_ES
dc.subject Learners’ attitudes es_ES
dc.subject Virtual Reality Assisted Language Learning (VRALL) es_ES
dc.title Virtual reality: “Awesome”, “OK”, or “Not so good” for language learning? es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/EuroCALL2023.2023.16948
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Thrasher, T.; Kaplan-Rakowski, R.; Chun, D.; Sadler, R. (2024). Virtual reality: “Awesome”, “OK”, or “Not so good” for language learning?. Editorial Universitat Politècnica de València. https://doi.org/10.4995/EuroCALL2023.2023.16948 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename EuroCALL 2023: CALL for all Languages es_ES
dc.relation.conferencedate Agosto 15-18, 2023 es_ES
dc.relation.conferenceplace Reykjavik, Islandia es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/EuroCALL/EuroCALL2023/paper/view/16948 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\16948 es_ES
dc.contributor.funder Meta and Immerse es_ES


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