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dc.contributor.author | Ward, Monica | es_ES |
dc.contributor.author | Uí Dhonnchadha, Elaine | es_ES |
dc.contributor.author | McGarry, Jennifer | es_ES |
dc.contributor.author | Xu, Liang | es_ES |
dc.date.accessioned | 2024-07-25T07:24:00Z | |
dc.date.available | 2024-07-25T07:24:00Z | |
dc.date.issued | 2024-02-12 | |
dc.identifier.isbn | 9788413961316 | |
dc.identifier.uri | http://hdl.handle.net/10251/206597 | |
dc.description.abstract | [EN] Developing Computer-Assisted Language Learning (CALL) resources is a complex task that requires a multidisciplinary team. Each team member brings their unique perspective – the teacher focuses on pedagogy, the developer on software, the Natural Language Processing (NLP) expert on NLP, the game developer on gaming, and the CALL expert strives to maintain a balance between all of these elements. To create effective CALL resources, collaboration and co-creation among team members is crucial. This paper delves into the intricacies of CALL resource development through the lens of a digital, game-based CALL resource for Irish, undertaken by a team comprising a teacher, a game developer, an NLP specialist, and a CALL researcher. It explores the challenges, opportunities, and the delicate balancing act required during development, to achieve a ‘Goldilocks compromise’ rather than ‘Cruella de Vil chaos’. | es_ES |
dc.format.extent | 6 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | EuroCALL 2023. CALL for all Languages - Short Papers | |
dc.rights | Reconocimiento - No comercial - Compartir igual (by-nc-sa) | es_ES |
dc.subject | CALL | es_ES |
dc.subject | Less commonly taught languages | es_ES |
dc.subject | Educational games | es_ES |
dc.subject | Co-creation | es_ES |
dc.title | Co-creating CALL content - does it work? Goldilocks compromise or Cruella chaos? | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/EuroCALL2023.2023.16961 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Ward, M.; Uí Dhonnchadha, E.; Mcgarry, J.; Xu, L. (2024). Co-creating CALL content - does it work? Goldilocks compromise or Cruella chaos?. Editorial Universitat Politècnica de València. https://doi.org/10.4995/EuroCALL2023.2023.16961 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | EuroCALL 2023: CALL for all Languages | es_ES |
dc.relation.conferencedate | Agosto 15-18, 2023 | es_ES |
dc.relation.conferenceplace | Reykjavik, Islandia | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/EuroCALL/EuroCALL2023/paper/view/16961 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\16961 | es_ES |