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Co-creating CALL content - does it work? Goldilocks compromise or Cruella chaos?

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Co-creating CALL content - does it work? Goldilocks compromise or Cruella chaos?

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dc.contributor.author Ward, Monica es_ES
dc.contributor.author Uí Dhonnchadha, Elaine es_ES
dc.contributor.author McGarry, Jennifer es_ES
dc.contributor.author Xu, Liang es_ES
dc.date.accessioned 2024-07-25T07:24:00Z
dc.date.available 2024-07-25T07:24:00Z
dc.date.issued 2024-02-12
dc.identifier.isbn 9788413961316
dc.identifier.uri http://hdl.handle.net/10251/206597
dc.description.abstract [EN] Developing Computer-Assisted Language Learning (CALL) resources is a complex task that requires a multidisciplinary team. Each team member brings their unique perspective – the teacher focuses on pedagogy, the developer on software, the Natural Language Processing (NLP) expert on NLP, the game developer on gaming, and the CALL expert strives to maintain a balance between all of these elements. To create effective CALL resources, collaboration and co-creation among team members is crucial. This paper delves into the intricacies of CALL resource development through the lens of a digital, game-based CALL resource for Irish, undertaken by a team comprising a teacher, a game developer, an NLP specialist, and a CALL researcher. It explores the challenges, opportunities, and the delicate balancing act required during development, to achieve a ‘Goldilocks compromise’ rather than ‘Cruella de Vil chaos’. es_ES
dc.format.extent 6 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof EuroCALL 2023. CALL for all Languages - Short Papers
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject CALL es_ES
dc.subject Less commonly taught languages es_ES
dc.subject Educational games es_ES
dc.subject Co-creation es_ES
dc.title Co-creating CALL content - does it work? Goldilocks compromise or Cruella chaos? es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/EuroCALL2023.2023.16961
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Ward, M.; Uí Dhonnchadha, E.; Mcgarry, J.; Xu, L. (2024). Co-creating CALL content - does it work? Goldilocks compromise or Cruella chaos?. Editorial Universitat Politècnica de València. https://doi.org/10.4995/EuroCALL2023.2023.16961 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename EuroCALL 2023: CALL for all Languages es_ES
dc.relation.conferencedate Agosto 15-18, 2023 es_ES
dc.relation.conferenceplace Reykjavik, Islandia es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/EuroCALL/EuroCALL2023/paper/view/16961 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\16961 es_ES


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