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Interactive and Immersive Dynamic Perspectives. A Case Study of Piazza Castello, in Turin

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Interactive and Immersive Dynamic Perspectives. A Case Study of Piazza Castello, in Turin

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dc.contributor.author Lo Turco, Massimiliano es_ES
dc.contributor.author Bono, Jacopo es_ES
dc.contributor.author Vanni, Enrico es_ES
dc.coverage.spatial east=7.685841300000001; north=45.0714708; name=Palazzo Madama, 10124 Torino TO, Itàlia es_ES
dc.date.accessioned 2024-09-13T08:49:46Z
dc.date.available 2024-09-13T08:49:46Z
dc.date.issued 2024-07-10
dc.identifier.isbn 9788413962580
dc.identifier.uri http://hdl.handle.net/10251/208059
dc.description.abstract [EN] This contribution describes an interesting experience of reconstructive digital modeling related to a project of significant documentary relevance attributed to a young Antonelli. During his training period in Rome, the architect proposed an intervention project for Piazza Castello, in Turin. The proposal's outcome is contained within six crafted panels (Figure 1) accompanied by extensive archival, graphical, and textual material, currently shown at the exhibition 'Neoclassicisms in Turin. From the 18th century to the young Antonelli’ at the Accademia delle Belle Arti, in Turin. The static nature of the original representations can be overcome by defining new digital environments that track Antonelli's proposal and the current configuration of the urban space. The proposed solution enables a virtual tour inside a navigable and immersive space equipped with the architect's original drawings (Figure 2). In the second part of the experience, participants find themselves immersed in the unusual space of Piazza Castello, with the possibility to move within the urban scene, capturing unconventional viewpoints that technical representations in mongian projections cannot convey (Figure 3). The experience also serves as an opportunity to critically reflect on the definitions of interactive and immersive dynamic perspectives, analyzing their various components: from presence to immersion, to embodiment, about modes of spatial exploration and the combined use of movement and orientation. These elements complement the visual perception of three-dimensional digital environments. These strategic activities shape the definition of the image in virtual reality environments based on three-dimensional models. The objective is twofold: firstly, to enhance the visitor experience at the Accademia by integrating original drawings with new multimedia content to supplement the physical experience; secondly, perhaps even more relevant from a disciplinary point of view, to identify a balance between user action and the adopted narrative model. es_ES
dc.description.abstract [ES] This contribution describes an interesting experience of reconstructive digital modeling related to a project of significant documentary relevance attributed to a young Alessandro Antonelli (1798-1888). During his training period in Rome, the architect proposed an intervention project for Piazza Castello in Turin. The proposal's outcome is contained within six crafted panels accompanied by extensive archival, graphical, and textual material, currently shown at the exhibition “Neoclassicisms in Turin. From the 18th century to the young Antonelli” at the Accademia delle Belle Arti in Turin. The static nature of the original representations can be overcome by defining new digital environments that track Antonelli's proposal and the current configuration of the urban space. The proposed solution enables a virtual tour inside a navigable and immersive space equipped with the architect's original drawings. In the second part of the experience, participants find themselves immersed in the unusual space of Piazza Castello, with the possibility to move within the urban scene, capturing unconventional viewpoints that technical representations in mongian projections cannot convey. The experience also serves as an opportunity to critically reflect on the definitions of interactive and immersive dynamic perspectives, analysing their various components, from presence to immersion to embodiment, about modes of spatial exploration and the combined use of movement and orientation. These elements complement the visual perception of three-dimensional digital environments. These strategic activities shape the definition of the image in virtual reality environments based on three-dimensional models. The objective is twofold: firstly, to enhance the visitor experience at the Accademia by integrating original drawings with new multimedia content to supplement the physical experience; secondly, perhaps even more relevant from a disciplinary point of view, to identify a balance between user action and the adopted narrative model. es_ES
dc.format.extent 10 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof International Congress for Heritage Digital Technologies and Tourism Management (HEDIT 2024)
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject Reconstructive modeling es_ES
dc.subject VR es_ES
dc.subject Navigable environments es_ES
dc.subject Antonelli es_ES
dc.subject Digital storytelling es_ES
dc.title Interactive and Immersive Dynamic Perspectives. A Case Study of Piazza Castello, in Turin es_ES
dc.title.alternative Interactive and Immersive Dynamic Perspectives: A Case Study of Piazza Castello in Turin es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEDIT2024.2024.17448
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Lo Turco, M.; Bono, J.; Vanni, E. (2024). Interactive and Immersive Dynamic Perspectives. A Case Study of Piazza Castello, in Turin. Editorial Universitat Politècnica de València. https://doi.org/10.4995/HEDIT2024.2024.17448 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename HEDIT 2024 - International Congress for Heritage Digital Technologies and Tourism Management es_ES
dc.relation.conferencedate Junio 20-21, 2024 es_ES
dc.relation.conferenceplace València, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEDIT/HEDIT2024/paper/view/17448 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\17448 es_ES


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