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Evaluation of learning outcomes using an educational iPhone game vs. traditional game

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Evaluation of learning outcomes using an educational iPhone game vs. traditional game

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dc.contributor.author Furió Ferri, David es_ES
dc.contributor.author González Gancedo, Santiago es_ES
dc.contributor.author Juan, M.Carmen es_ES
dc.contributor.author Seguí, Ignacio es_ES
dc.contributor.author Rando, Noemí es_ES
dc.date.accessioned 2014-09-19T09:20:58Z
dc.date.available 2014-09-19T09:20:58Z
dc.date.issued 2013-05
dc.identifier.issn 0360-1315
dc.identifier.uri http://hdl.handle.net/10251/39763
dc.description.abstract In this paper, we present an initial study to determine the subject preferences for educational computer games for children, in which 150 education professionals participated. From the results of this first study, we have developed an iPhone game for transmitting knowledge as part of multiculturalism, solidarity and tolerance following established learning theories, several design principles, and the objectives and competences of the Spanish law for primary education. We also report on a second study to determine whether the iPhone game has better learning outcomes than a traditional game by analyzing the participation of 84 children ranging in age from 8 to 10 years old. The frequency of playing with consoles or computer games was also taken into account in this second study, and the worldwide trend of previous studies has been corroborated. For learning outcomes, the results did not show significant differences between the two groups. However, 96% of the children indicated that they would like to play with the iPhone game again, and 90% indicated that they preferred the experience with the iPhone game over the traditional one. From these results, we can conclude that the children achieved similar knowledge improvements using both the autonomous game (iPhone game) and the custom, guided game (traditional game). This could facilitate versatility in the learning process since the learning activity could be performed at any place and time without requiring supervision. Therefore, it could be a useful tool in the learning process and help teachers to fulfill students' training needs. 2013 Elsevier Ltd. All rights reserved. es_ES
dc.description.sponsorship This work was funded by the Spanish APRENDRA project (TIN2009-14319-C02). en_EN
dc.language Inglés es_ES
dc.publisher Elsevier es_ES
dc.relation.ispartof Computers and Education es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Game-based learning es_ES
dc.subject M-learning es_ES
dc.subject Augmented reality es_ES
dc.subject iPhone game es_ES
dc.subject Learning outcomes es_ES
dc.subject.classification LENGUAJES Y SISTEMAS INFORMATICOS es_ES
dc.title Evaluation of learning outcomes using an educational iPhone game vs. traditional game es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1016/j.compedu.2012.12.001
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2009-14319-C02-02/ES/Desarrollo Y Validacion De Sistemas De Realidad Aumentada Para Aprendizaje-Entretenimiento/ es_ES
dc.relation.projectID info:eu-repo/grantAgreement/MICINN//TIN2009-14319-C02-01/ES/Desarrollo Y Validacion De Sistemas De Realidad Aumentada Para Aprendizaje-Entretenimiento/ es_ES
dc.rights.accessRights Abierto es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Sistemas Informáticos y Computación - Departament de Sistemes Informàtics i Computació es_ES
dc.description.bibliographicCitation Furió Ferri, D.; González Gancedo, S.; Juan, M.; Seguí, I.; Rando, N. (2013). Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Computers and Education. 64:1-23. https://doi.org/10.1016/j.compedu.2012.12.001 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://dx.doi.org/10.1016/j.compedu.2012.12.001 es_ES
dc.description.upvformatpinicio 1 es_ES
dc.description.upvformatpfin 23 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 64 es_ES
dc.relation.senia 254530
dc.contributor.funder Ministerio de Ciencia e Innovación es_ES


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