- -

Design and implementation of the plug-in framework for an advanced game engine architecture

RiuNet: Institutional repository of the Polithecnic University of Valencia

Share/Send to

Cited by

Statistics

Design and implementation of the plug-in framework for an advanced game engine architecture

Show full item record

Ferrer Garcia, VE. (2015). Design and implementation of the plug-in framework for an advanced game engine architecture. http://hdl.handle.net/10251/54054.

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/54054

Files in this item

Item Metadata

Title: Design and implementation of the plug-in framework for an advanced game engine architecture
Author:
Director(s): Ripoll Ripoll, José Ismael Marco Gisbert, Héctor
UPV Unit: Universitat Politècnica de València. Departamento de Informática de Sistemas y Computadores - Departament d'Informàtica de Sistemes i Computadors
Universitat Politècnica de València. Escola Tècnica Superior d'Enginyeria Informàtica
Read date / Event date:
2015-07-14
Issued date:
Abstract:
[EN] In this DFP has been addressed the design and implementation of a Plug-in Framework in object oriented C that is part of a game engine. The game engine, which I am the director and the main developer, is a collaborative ...[+]


[ES] En este TFG se ha abordado el diseño y la implementación de un Plug-in Framework en C orientado a objetos que forma parte de un motor de videojuegos. El motor, del cual soy el director y principal desarrollador, es ...[+]
Subjects: Plugin framework , Game engines , RPC , Metaprogramming , Motor de Videojuegos
Copyrigths: Cerrado
degree: Grado en Ingeniería Informática-Grau en Enginyeria Informàtica
Type: Proyecto/Trabajo fin de carrera/grado

This item appears in the following Collection(s)

Show full item record