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Use of tangible marks with optical frame interactive surfaces in collaborative design scenarios based on blended spaces

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Use of tangible marks with optical frame interactive surfaces in collaborative design scenarios based on blended spaces

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Salvador Herranz, GM.; Contero, M.; Camba, J. (2014). Use of tangible marks with optical frame interactive surfaces in collaborative design scenarios based on blended spaces. Lecture Notes in Computer Science. 8683:253-260. doi:10.1007/978-3-319-10831-5_37

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Título: Use of tangible marks with optical frame interactive surfaces in collaborative design scenarios based on blended spaces
Autor: Salvador Herranz, Gustavo Manuel Contero, Manuel Camba, Jorge
Entidad UPV: Universitat Politècnica de València. Departamento de Ingeniería Gráfica - Departament d'Enginyeria Gràfica
Fecha difusión:
Resumen:
[EN] Teamwork is habitual in engineering and industrial design projects, and it is particularly beneficial in the early stages of design in which the creativity plays a major role. In fact, many creativity techniques only ...[+]
Palabras clave: Human computer interfaces , Natural interfaces , Blended spaces , Interactive surfaces , Tabletops
Derechos de uso: Reserva de todos los derechos
Fuente:
Lecture Notes in Computer Science. (issn: 0302-9743 )
DOI: 10.1007/978-3-319-10831-5_37
Editorial:
Springer Verlag (Germany)
Versión del editor: http://doi.org/10.1007/978-3-319-10831-5_37
Tipo: Artículo

References

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Müller, D.: Mixed reality systems. International Journal of Emerging Technologies in Learning (iJET) 5 (S2) (2009) [+]
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Hoshi, K., Öhberg, F., Nyberg, A.: Designing blended reality space: conceptual foundations and applications. In: Proceedings of the 25th BCS Conference on Human-Computer Interaction, pp. 217–226 (2011)

Müller, D.: Mixed reality systems. International Journal of Emerging Technologies in Learning (iJET) 5 (S2) (2009)

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