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Playing in Operations Management

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Playing in Operations Management

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Guitart-Tarrés, L.; Núñez-Carballosa, A.; Jaría Chacón, N.; Achcaoucaou, F.; Cruz-Cázares, C.; Miravitlles, P.; Huertas García, R. (2017). Playing in Operations Management. Working Papers on Operations Management. 8(SP):81-85. https://doi.org/10.4995/wpom.v8i0.7171

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/93846

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Título: Playing in Operations Management
Otro titulo: Jugando en Dirección de Operaciones
Autor: Guitart-Tarrés, Laura Núñez-Carballosa, Ana Jaría Chacón, Natalia Achcaoucaou, Fariza Cruz-Cázares, Claudio Miravitlles, Paloma Huertas García, Ruben
Fecha difusión:
Resumen:
[EN] The current model of competency-based learning requires new tools that allow students to develop these competencies and become active subjects of their learning (rather than passive receivers of a contents). Gamification ...[+]
Palabras clave: Learning , Gamification , Operations management
Derechos de uso: Reconocimiento (by)
Fuente:
Working Papers on Operations Management. (eissn: 1989-9068 )
DOI: 10.4995/wpom.v8i0.7171
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/wpom.v8i0.7171
Código del Proyecto:
info:eu-repo/grantAgreement/UB//REDICE-16-1621/
Agradecimientos:
El proyecto en el que se enmarca este trabajo está financiado por la convocatoria deayudas del Programa de Investigación en Docencia Universitaria REDICE-16 (código del proyecto REDICE-16-1621) del Instituto de Ciencias ...[+]
Tipo: Artículo

References

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Agogué, M., Levillain, K., & Hooge, S. (2015). Gamification of Creativity: Exploring the Usefulness of Serious Games for Ideation. Creativity and Innovation Management, 24(3), 415-429. doi:10.1111/caim.12138

Berry, W. L., Schmitt CPIM, T. G., & Vollmann, T. E. (1982). Capacity planning techniques for manufacturing control systems: Information requirements and operational features. Journal of Operations Management, 3(1), 13-25. doi:10.1016/0272-6963(82)90018-3

Cooper, R., Edgett, S., & Kleinschmidt, E. (2001). Portfolio management for new product development: results of an industry practices study. R&D Management, 31(4), 361-380. doi:10.1111/1467-9310.00225

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Price, M., O’Donovan, B., & Rust, C. (2007). Putting a social‐constructivist assessment process model into practice: building the feedback loop into the assessment process through peer review. Innovations in Education and Teaching International, 44(2), 143-152. doi:10.1080/14703290701241059

Procopie, R.; Bumbac, R.; Giușcă, S.; Vasilcovschi, A. (2015). The Game of Innovation . Is Gamification a New Trendsetter ? THE GAME OF INNOVATION . IS GAMIFICATION A NEW TREND-SETTER? pp. 1142–1155.

Roth, S., Schneckenberg, D., & Tsai, C.-W. (2015). The Ludic Drive as Innovation Driver: Introduction to the Gamification of Innovation. Creativity and Innovation Management, 24(2), 300-306. doi:10.1111/caim.12124

Rothwell, R. (1994). Towards the Fifth‐generation Innovation Process. International Marketing Review, 11(1), 7-31. doi:10.1108/02651339410057491

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