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Implementation of a Gamification Platform in a Master Degree (Master in Economics)

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Implementation of a Gamification Platform in a Master Degree (Master in Economics)

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dc.contributor.author Fernández-Zamora, Juan Carlos es_ES
dc.contributor.author Arias-Aranda, Daniel es_ES
dc.date.accessioned 2018-01-03T11:22:29Z
dc.date.available 2018-01-03T11:22:29Z
dc.date.issued 2017-06-07
dc.identifier.uri http://hdl.handle.net/10251/93867
dc.description.abstract [EN] Nowadays, educational platformsfocus on offering content as well as covering the main needs of users. However, very few or almost none offers anything to improve the integration between users and the system. It is intended to use the thinking of games and the mechanics of games to solve these problems and motivate users.An experiment has been carried outfor this reason, in which an educational platform, created in a personalized way for the students of the Master in Economics of the University of Granada, becomes the day to day of thesestudents, yielding results and Statistics on how to improve student motivation. es_ES
dc.description.abstract [ES] Hoy en día, las plataformas educativas se enfocan en ofrecer contenido así como en cubrir las primeras necesidades de los usuarios. Sin embargo, muy pocas o casi ninguna ofrece nada para mejorar la integración entre los usuarios y el sistema. Se pretende utilizar la lógica de los juegos y la mecánica de los juegos para resolver estos problemas y motivar a los usuarios.Por esta razón, se ha llevado a cabo un experimento en el que, una plataforma educativa, creada de forma personalizada para los estudiantes del Master in Economics de la Universidad de Granada, se convierte en el día a día de estos estudiantes, arrojando resultados y estadísticas sobre cómo mejorar la motivación de los estudiantes. es_ES
dc.language Español es_ES
dc.publisher Universitat Politècnica de València
dc.relation.ispartof Working Papers on Operations Management
dc.rights Reconocimiento (by) es_ES
dc.subject Learning es_ES
dc.subject Gamification es_ES
dc.subject Motivation es_ES
dc.subject Games es_ES
dc.subject Case study es_ES
dc.title Implementation of a Gamification Platform in a Master Degree (Master in Economics) es_ES
dc.title.alternative mplementación de una Plataforma de Gamificación en un Master(Master in Economics es_ES
dc.type Artículo es_ES
dc.date.updated 2017-06-16T07:07:51Z
dc.identifier.doi 10.4995/wpom.v8i0.7431
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Fernández-Zamora, JC.; Arias-Aranda, D. (2017). Implementation of a Gamification Platform in a Master Degree (Master in Economics). Working Papers on Operations Management. 8(SP):181-190. https://doi.org/10.4995/wpom.v8i0.7431 es_ES
dc.description.accrualMethod SWORD es_ES
dc.relation.publisherversion https://doi.org/10.4995/wpom.v8i0.7431 es_ES
dc.description.upvformatpinicio 181 es_ES
dc.description.upvformatpfin 190 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 8
dc.description.issue SP
dc.identifier.eissn 1989-9068
dc.description.references Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness. Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11. doi:10.1145/2181037.2181040 es_ES
dc.description.references Djundubaev, R.; Opazo-Basaez, M.; Arias-Aranda, D. (2013): "Gamification from a Service marketing Perspective", International Conference on Business Servitization", Granada. es_ES
dc.description.references S. Basri, R. O'Connor; (2011) The Impact of Software Development Team Dynamics on the Knowledge Management Process; 23rd International Conference on Software Engineering and Knowledge Engineer-ing, USA, July 2011. es_ES
dc.description.references Baddoo, N., & Hall, T. (2003). De-motivators for software process improvement: an analysis of practitioners’ views. Journal of Systems and Software, 66(1), 23-33. doi:10.1016/s0164-1212(02)00060-2 es_ES
dc.description.references Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences. doi:10.1109/hicss.2014.377 es_ES
dc.description.references Mora, A., Riera, D., Gonzalez, C., & Arnedo-Moreno, J. (2015). A Literature Review of Gamification Design Frameworks. 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). doi:10.1109/vs-games.2015.7295760 es_ES
dc.description.references Zoë Epstein; (2012) Enterprise Gamification for Employee Engagement, Ithaca College. es_ES


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