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Implementation of a Gamification Platform in a Master Degree (Master in Economics)

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Implementation of a Gamification Platform in a Master Degree (Master in Economics)

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Fernández-Zamora, JC.; Arias-Aranda, D. (2017). Implementation of a Gamification Platform in a Master Degree (Master in Economics). Working Papers on Operations Management. 8(SP):181-190. https://doi.org/10.4995/wpom.v8i0.7431

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/93867

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Título: Implementation of a Gamification Platform in a Master Degree (Master in Economics)
Otro titulo: mplementación de una Plataforma de Gamificación en un Master(Master in Economics
Autor: Fernández-Zamora, Juan Carlos Arias-Aranda, Daniel
Fecha difusión:
Resumen:
[EN] Nowadays, educational platformsfocus on offering content as well as covering the main needs of users. However, very few or almost none offers anything to improve the integration between users ...[+]


[ES] Hoy en día, las plataformas educativas se enfocan en ofrecer contenido así como en cubrir las primeras necesidades de los usuarios. Sin embargo, muy pocas o casi ninguna ofrece nada para mejorar la ...[+]
Palabras clave: Learning , Gamification , Motivation , Games , Case study
Derechos de uso: Reconocimiento (by)
Fuente:
Working Papers on Operations Management. (eissn: 1989-9068 )
DOI: 10.4995/wpom.v8i0.7431
Editorial:
Universitat Politècnica de València
Versión del editor: https://doi.org/10.4995/wpom.v8i0.7431
Tipo: Artículo

References

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness. Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11. doi:10.1145/2181037.2181040

Djundubaev, R.; Opazo-Basaez, M.; Arias-Aranda, D. (2013): "Gamification from a Service marketing Perspective", International Conference on Business Servitization", Granada.

S. Basri, R. O'Connor; (2011) The Impact of Software Development Team Dynamics on the Knowledge Management Process; 23rd International Conference on Software Engineering and Knowledge Engineer-ing, USA, July 2011. [+]
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness. Proceedings of the 15th International Academic MindTrek Conference on Envisioning Future Media Environments - MindTrek ’11. doi:10.1145/2181037.2181040

Djundubaev, R.; Opazo-Basaez, M.; Arias-Aranda, D. (2013): "Gamification from a Service marketing Perspective", International Conference on Business Servitization", Granada.

S. Basri, R. O'Connor; (2011) The Impact of Software Development Team Dynamics on the Knowledge Management Process; 23rd International Conference on Software Engineering and Knowledge Engineer-ing, USA, July 2011.

Baddoo, N., & Hall, T. (2003). De-motivators for software process improvement: an analysis of practitioners’ views. Journal of Systems and Software, 66(1), 23-33. doi:10.1016/s0164-1212(02)00060-2

Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences. doi:10.1109/hicss.2014.377

Mora, A., Riera, D., Gonzalez, C., & Arnedo-Moreno, J. (2015). A Literature Review of Gamification Design Frameworks. 2015 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). doi:10.1109/vs-games.2015.7295760

Zoë Epstein; (2012) Enterprise Gamification for Employee Engagement, Ithaca College.

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