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Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz

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Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz

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ANDRÉS NAVARRO CADAVID; Guevara, D.; Escalante, D.; Vargas, J.; Gómez, J.; Cardona Marcet, N.; Gimenez Gandia, JJ. (2016). Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz. Journal of Engineering and Applied Sciences. 11(5):3380-3384. http://hdl.handle.net/10251/94540

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Title: Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz
Author:
UPV Unit: Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions
Universitat Politècnica de València. Instituto Universitario de Telecomunicación y Aplicaciones Multimedia - Institut Universitari de Telecomunicacions i Aplicacions Multimèdia
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Abstract:
[EN] In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare ...[+]
Subjects: Ray launching , Game engine , Channel estimation , Delay spread
Copyrigths: Cerrado
Source:
Journal of Engineering and Applied Sciences. (eissn: 1819-6608 )
Publisher:
Asian Research Publishing Network (ARPN)
Publisher version: http://www.arpnjournals.com/jeas/volume_05_2016.htm
Type: Artículo

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