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Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz

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Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz

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dc.contributor.author Navarro Cadavid, Andres es_ES
dc.contributor.author Guevara, Dinael es_ES
dc.contributor.author Escalante, Diego es_ES
dc.contributor.author Vargas, José es_ES
dc.contributor.author Gómez, Jorge es_ES
dc.contributor.author Cardona Marcet, Narciso es_ES
dc.contributor.author Giménez Gandia, Jordi Joan es_ES
dc.date.accessioned 2018-01-11T14:08:37Z
dc.date.available 2018-01-11T14:08:37Z
dc.date.issued 2016 es_ES
dc.identifier.uri http://hdl.handle.net/10251/94540
dc.description.abstract [EN] In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool, developed by our group, which has been evolving during last few years. We show simulation results and compare it with a set of measurements for an indoor scenario, in the band of 5.4 GHz. We found a good match between the rays based tool and measurements for Delay Spread. Also, we show the use of an Open Source 3D modelling tool for the scenario building, showing the flexibility of the XML description language for this kind of scenarios. es_ES
dc.language Inglés es_ES
dc.publisher Asian Research Publishing Network (ARPN) es_ES
dc.relation.ispartof Journal of Engineering and Applied Sciences es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Ray launching es_ES
dc.subject Game engine es_ES
dc.subject Channel estimation es_ES
dc.subject Delay spread es_ES
dc.subject.classification TEORIA DE LA SEÑAL Y COMUNICACIONES es_ES
dc.title Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz es_ES
dc.type Artículo es_ES
dc.rights.accessRights Cerrado es_ES
dc.contributor.affiliation Universitat Politècnica de València. Departamento de Comunicaciones - Departament de Comunicacions es_ES
dc.contributor.affiliation Universitat Politècnica de València. Instituto Universitario de Telecomunicación y Aplicaciones Multimedia - Institut Universitari de Telecomunicacions i Aplicacions Multimèdia es_ES
dc.description.bibliographicCitation ANDRÉS NAVARRO CADAVID; Guevara, D.; Escalante, D.; Vargas, J.; Gómez, J.; Cardona Marcet, N.; Gimenez Gandia, JJ. (2016). Delay Spread Estimation using a Game Engine Ray Based Model in Indoor Scenario at 5 GHz. Journal of Engineering and Applied Sciences. 11(5):3380-3384. http://hdl.handle.net/10251/94540 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion http://www.arpnjournals.com/jeas/volume_05_2016.htm es_ES
dc.description.upvformatpinicio 3380 es_ES
dc.description.upvformatpfin 3384 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 11 es_ES
dc.description.issue 5 es_ES
dc.identifier.eissn 1819-6608 es_ES
dc.relation.pasarela S\328510 es_ES


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