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Iterative Design of a Gamified Course in High Education: deployment and evaluation

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Iterative Design of a Gamified Course in High Education: deployment and evaluation

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dc.contributor.author Baldeón, Johan es_ES
dc.contributor.author Rodríguez, Inmaculada es_ES
dc.contributor.author Puig, Anna es_ES
dc.contributor.author Lopez-Sanchez, Maite es_ES
dc.date.accessioned 2018-10-05T12:33:31Z
dc.date.available 2018-10-05T12:33:31Z
dc.date.issued 2018-07-02T12:33:31Z
dc.identifier.isbn 9788490486900 es_ES
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/109574
dc.description.abstract [EN] During the last years, gamification has been used to engage students in more attractive educational activities in different Computer Science subjects at the university level, thereby improving their motivation and learning outcomes. This work continues a research that initially proposed a gamified design for the course “Distributed Artificial Intelligence”, an optional undergraduate course of the Computer Engineering degree. Specifically, we focused on reinforcing subjects related to Multi-Agent Systems (MAS) by means of fun hands-on activities to experiment theoretical concepts in practice. A first iteration of the design was deployed during two consecutive academic years, with good results in terms of students’ perceived learning, engagement and commitment during the class. Nevertheless, a posterior analysis of the design showed that the proposed mechanics did not consider some types of players - such as disruptors -, and some of the learning profiles - such as theoretical and reflexive -. Then, we proposed a card-based game to redesign the learning experience, using a LEarner-centered GAmification Design Framework (LEGA) that aligns both educational and gamification approaches. This paper focuses on this second iteration of the design, which has been deployed and evaluated during the last semester. The obtained results show that students liked the card game, were engaged and motivated during the gamified class, as well as they perceived an increased learning in the subject. es_ES
dc.description.uri http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 es_ES
dc.format.extent 9
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference on Higher Education Advances (HEAD'18)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Gamification
dc.subject Teaching Multi-agent systems
dc.subject MAS
dc.title Iterative Design of a Gamified Course in High Education: deployment and evaluation es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.4995/HEAD18.2018.8241 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Baldeón, J.; Rodríguez, I.; Puig, A.; Lopez-Sanchez, M. (2018). Iterative Design of a Gamified Course in High Education: deployment and evaluation. Editorial Universitat Politècnica de València. 1521-1529. https://doi.org/10.4995/HEAD18.2018.8241 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fourth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 20-22,2018 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8241 es_ES
dc.description.upvformatpinicio 1521
dc.description.upvformatpfin 1529
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\8241 es_ES


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