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dc.contributor.author | Sampaio, Daniel | es_ES |
dc.contributor.author | Almeida, Pedro | es_ES |
dc.date.accessioned | 2018-10-05T12:58:08Z | |
dc.date.available | 2018-10-05T12:58:08Z | |
dc.date.issued | 2018-07-02T12:58:08Z | |
dc.identifier.isbn | 9788490486900 | es_ES |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/109645 | |
dc.description.abstract | [EN] The use of new technology in the process of teaching learning, as is the case of devices with the use of Augmented Reality, captures student and teacher's attention, creating the expectation that its use can provide the participants with new ways of interacting, new possibilities for collaboration and potentially an increase in motivation in learning. This research promoted the use of Augmented Reality using four prototypes created by the teacher during the teaching-learning process and had as main objectives: to evaluate the impact on motivation and learning competencies; identify, explore and evaluate different strategies for the integration of Augmented Reality devices and resources and define a set of guidelines for the integration of augmented reality systems. With the results of the questionnaires completed online by the students, it was concluded that they had a great interest in the possibility of interacting with the programmatic contents, the use of the prototypes added a greater motivation to solve the tasks proposed by the teacher and during the use of the prototypes the students have shown high levels of concentration for their achievement. | es_ES |
dc.description.uri | http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 | es_ES |
dc.format.extent | 8 | |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 4th International Conference on Higher Education Advances (HEAD'18) | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Higher Education | es_ES |
dc.subject | Learning | es_ES |
dc.subject | Educational systems | es_ES |
dc.subject | Teaching | es_ES |
dc.subject | Augmented reality | |
dc.subject | Student motivation/concentration | |
dc.subject | Learning strategies | |
dc.subject | Information and comunication technologies | |
dc.subject | Educational technologies | |
dc.title | Students’ motivation, concentration and learning skills using Augmented Reality | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.identifier.doi | 10.4995/HEAD18.2018.8249 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Sampaio, D.; Almeida, P. (2018). Students’ motivation, concentration and learning skills using Augmented Reality. Editorial Universitat Politècnica de València. 1559-1566. https://doi.org/10.4995/HEAD18.2018.8249 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Fourth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 20-22,2018 | es_ES |
dc.relation.conferenceplace | Valencia, Spain | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8249 | es_ES |
dc.description.upvformatpinicio | 1559 | |
dc.description.upvformatpfin | 1566 | |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\8249 | es_ES |