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Students’ motivation, concentration and learning skills using Augmented Reality

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Students’ motivation, concentration and learning skills using Augmented Reality

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dc.contributor.author Sampaio, Daniel es_ES
dc.contributor.author Almeida, Pedro es_ES
dc.date.accessioned 2018-10-05T12:58:08Z
dc.date.available 2018-10-05T12:58:08Z
dc.date.issued 2018-07-02T12:58:08Z
dc.identifier.isbn 9788490486900 es_ES
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/109645
dc.description.abstract [EN] The use of new technology in the process of teaching learning, as is the case of devices with the use of Augmented Reality, captures student and teacher's attention, creating the expectation that its use can provide the participants with new ways of interacting, new possibilities for collaboration and potentially an increase in motivation in learning. This research promoted the use of Augmented Reality using four prototypes created by the teacher during the teaching-learning process and had as main objectives: to evaluate the impact on motivation and learning competencies; identify, explore and evaluate different strategies for the integration of Augmented Reality devices and resources and define a set of guidelines for the integration of augmented reality systems. With the results of the questionnaires completed online by the students, it was concluded that they had a great interest in the possibility of interacting with the programmatic contents, the use of the prototypes added a greater motivation to solve the tasks proposed by the teacher and during the use of the prototypes the students have shown high levels of concentration for their achievement. es_ES
dc.description.uri http://ocs.editorial.upv.es/index.php/HEAD/HEAD18 es_ES
dc.format.extent 8
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 4th International Conference on Higher Education Advances (HEAD'18)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Augmented reality
dc.subject Student motivation/concentration
dc.subject Learning strategies
dc.subject Information and comunication technologies
dc.subject Educational technologies
dc.title Students’ motivation, concentration and learning skills using Augmented Reality es_ES
dc.type Comunicación en congreso es_ES
dc.type Capítulo de libro es_ES
dc.identifier.doi 10.4995/HEAD18.2018.8249 es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Sampaio, D.; Almeida, P. (2018). Students’ motivation, concentration and learning skills using Augmented Reality. Editorial Universitat Politècnica de València. 1559-1566. https://doi.org/10.4995/HEAD18.2018.8249 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Fourth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 20-22,2018 es_ES
dc.relation.conferenceplace Valencia, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAD18/paper/view/8249 es_ES
dc.description.upvformatpinicio 1559
dc.description.upvformatpfin 1566
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\8249 es_ES


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