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Evaluating new technologies and education gamification in high education: the case of Kahoot!

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Evaluating new technologies and education gamification in high education: the case of Kahoot!

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Martínez-Molina, S.; Bueno, L.; Ferrer, A.; Ripoll, A.; Ródenas, F. (2019). Evaluating new technologies and education gamification in high education: the case of Kahoot!. En INNODOCT/18. International Conference on Innovation, Documentation and Education. Editorial Universitat Politècnica de València. 175-184. https://doi.org/10.4995/INN2018.2018.8861

Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10251/123075

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Title: Evaluating new technologies and education gamification in high education: the case of Kahoot!
Author: Martínez-Molina, Sandra Bueno, Lidia Ferrer, Ana Ripoll, Alejandro Ródenas, Francisco
Issued date:
Abstract:
[EN] The profile of students in higher education is changing and yet, in spite of this, traditional methodologies of teaching are used without considering either the changes or the available resources. Over the last few ...[+]
Subjects: Innovation , Teaching Technologies , Documentation , Kahoot! , Gamification , Higher education , Social work , Evaluation
Copyrigths: Reconocimiento - No comercial - Sin obra derivada (by-nc-nd)
ISBN: 9788490487112
Source:
INNODOCT/18. International Conference on Innovation, Documentation and Education.
DOI: 10.4995/INN2018.2018.8861
Publisher:
Editorial Universitat Politècnica de València
Publisher version: http://ocs.editorial.upv.es/index.php/INNODOCT/INN2018/paper/view/8861
Conference name: INNODOCT 2018
Conference place: Valencia, Spain
Conference date: Noviembre 14-16, 2018
Type: Capítulo de libro Comunicación en congreso

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