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Design of a gamified tool for the development of citizenship competencies

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Design of a gamified tool for the development of citizenship competencies

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dc.contributor.author Paba Medina, Maira es_ES
dc.contributor.author Acosta Medina, Julieth es_ES
dc.contributor.author Torres Barreto, Martha es_ES
dc.date.accessioned 2020-06-15T09:45:09Z
dc.date.available 2020-06-15T09:45:09Z
dc.date.issued 2020-04-28
dc.identifier.isbn 9788490488119
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/146368
dc.description.abstract [EN] The DidacTIC project emerges as a proposal in the face of high levels of desertion in virtual education, and the latent need to develop citizen competencies in the Colombian context. It consists in the joint development of a platform developed as KMS that will extract information from the LMS and a motivational didactics tool based on gamification principles, designed to reinforce the teaching and learning process in the subject of citizen competencies. This document evidences the methodology applied to the design of the gamified tool. es_ES
dc.description.sponsorship We would like to acknowledge the financial support for the development of this project to the “Universidad Industrial de Santander” and “Sistema General de Regalías fondos de CTel” from “Gobernación de Antioquia“ administered through “Patrimonio Autónomo Fondo Nacional de Financiamiento para la Ciencia, la Tecnología y la Innovación” Francisco José de Caldas – MINCIENCIAS –. es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 6th International Conference on Higher Education Advances (HEAd'20)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Higher Education es_ES
dc.subject Learning es_ES
dc.subject Educational systems es_ES
dc.subject Teaching es_ES
dc.subject Gamification es_ES
dc.subject Citizenship competencies es_ES
dc.subject Machine learning es_ES
dc.subject Artificial intelligence es_ES
dc.subject Education es_ES
dc.subject ICT es_ES
dc.title Design of a gamified tool for the development of citizenship competencies es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd20.2020.11136
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Paba Medina, M.; Acosta Medina, J.; Torres Barreto, M. (2020). Design of a gamified tool for the development of citizenship competencies. En 6th International Conference on Higher Education Advances (HEAd'20). Editorial Universitat Politècnica de València. (30-05-2020):743-750. https://doi.org/10.4995/HEAd20.2020.11136 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Sixth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 02-05,2020 es_ES
dc.relation.conferenceplace València, Spain es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd20/paper/view/11136 es_ES
dc.description.upvformatpinicio 743 es_ES
dc.description.upvformatpfin 750 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.issue 30-05-2020
dc.relation.pasarela OCS\11136 es_ES
dc.contributor.funder Ministerio de Ciencia e Innovación, Colombia es_ES


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