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dc.contributor.author | Paba Medina, Maira | es_ES |
dc.contributor.author | Acosta Medina, Julieth | es_ES |
dc.contributor.author | Torres Barreto, Martha | es_ES |
dc.date.accessioned | 2020-06-15T09:45:09Z | |
dc.date.available | 2020-06-15T09:45:09Z | |
dc.date.issued | 2020-04-28 | |
dc.identifier.isbn | 9788490488119 | |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/146368 | |
dc.description.abstract | [EN] The DidacTIC project emerges as a proposal in the face of high levels of desertion in virtual education, and the latent need to develop citizen competencies in the Colombian context. It consists in the joint development of a platform developed as KMS that will extract information from the LMS and a motivational didactics tool based on gamification principles, designed to reinforce the teaching and learning process in the subject of citizen competencies. This document evidences the methodology applied to the design of the gamified tool. | es_ES |
dc.description.sponsorship | We would like to acknowledge the financial support for the development of this project to the “Universidad Industrial de Santander” and “Sistema General de Regalías fondos de CTel” from “Gobernación de Antioquia“ administered through “Patrimonio Autónomo Fondo Nacional de Financiamiento para la Ciencia, la Tecnología y la Innovación” Francisco José de Caldas – MINCIENCIAS –. | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 6th International Conference on Higher Education Advances (HEAd'20) | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Higher Education | es_ES |
dc.subject | Learning | es_ES |
dc.subject | Educational systems | es_ES |
dc.subject | Teaching | es_ES |
dc.subject | Gamification | es_ES |
dc.subject | Citizenship competencies | es_ES |
dc.subject | Machine learning | es_ES |
dc.subject | Artificial intelligence | es_ES |
dc.subject | Education | es_ES |
dc.subject | ICT | es_ES |
dc.title | Design of a gamified tool for the development of citizenship competencies | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd20.2020.11136 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Paba Medina, M.; Acosta Medina, J.; Torres Barreto, M. (2020). Design of a gamified tool for the development of citizenship competencies. En 6th International Conference on Higher Education Advances (HEAd'20). Editorial Universitat Politècnica de València. (30-05-2020):743-750. https://doi.org/10.4995/HEAd20.2020.11136 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Sixth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 02-05,2020 | es_ES |
dc.relation.conferenceplace | València, Spain | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd20/paper/view/11136 | es_ES |
dc.description.upvformatpinicio | 743 | es_ES |
dc.description.upvformatpfin | 750 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.description.issue | 30-05-2020 | |
dc.relation.pasarela | OCS\11136 | es_ES |
dc.contributor.funder | Ministerio de Ciencia e Innovación, Colombia | es_ES |