Resumen:
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[EN] There is a demand for tools facilitating intercultural, diversity and inclusion
(D&I) education. Video games are one of the most advanced new media
technologies, so it is only natural to suppose that they can offer ...[+]
[EN] There is a demand for tools facilitating intercultural, diversity and inclusion
(D&I) education. Video games are one of the most advanced new media
technologies, so it is only natural to suppose that they can offer remarkable
possibilities for fostering learning in the area of intercultural, D&I
education. This article explores theoretical guidelines in the design of
Chuzme, a serious educational game that focuses on raising cultural selfawareness, the acknowledgement of cultural bias, and aims to generate
positive attitudes towards migrants, refugees and expatriates amongst its
players and to train to be an inclusive leader. It is hoped that this will serve
as a useful reference to guide the development of similar titles in the future.
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