- -

Developing a Game Production Pipeline for University Educators

RiuNet: Repositorio Institucional de la Universidad Politécnica de Valencia

Compartir/Enviar a

Citas

Estadísticas

  • Estadisticas de Uso

Developing a Game Production Pipeline for University Educators

Mostrar el registro sencillo del ítem

Ficheros en el ítem

dc.contributor.author Grufstedt, Ylva es_ES
dc.contributor.author Kauppinen, Tomi es_ES
dc.contributor.author Kultima, Annakaisa es_ES
dc.date.accessioned 2023-02-16T08:50:43Z
dc.date.available 2023-02-16T08:50:43Z
dc.date.issued 2022-05-31
dc.identifier.isbn 9788413960036
dc.identifier.issn 2603-5871
dc.identifier.uri http://hdl.handle.net/10251/191873
dc.description.abstract [EN] In this paper, we describe the initial process of developing what we call the Game Production Pipeline (GPP), an effort to assist and guide educators in making educational games within higher education. Noting the need to push the boundaries of engaging virtual learning principles in the wake of the pandemic, the GPP seeks to address the epistemic gap between game design, virtual education, and game production. We set out to investigate educator wants, needs, and challenges in this area. We also created a probing survey to collect juxtaposing feedback on the GPP from commercial game developers. We found that educators were more concerned with implementation than design, and that developers had notes on time and production management, and epistemic clashes in making educational games. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 8th International Conference on Higher Education Advances (HEAd'22)
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Online Learning es_ES
dc.subject Virtual learning es_ES
dc.subject Educational games es_ES
dc.subject Serious games es_ES
dc.subject Game production es_ES
dc.subject Game design es_ES
dc.title Developing a Game Production Pipeline for University Educators es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd22.2022.14642
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Grufstedt, Y.; Kauppinen, T.; Kultima, A. (2022). Developing a Game Production Pipeline for University Educators. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 1153-1160. https://doi.org/10.4995/HEAd22.2022.14642 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Eighth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 14-17, 2022 es_ES
dc.relation.conferenceplace Valencia, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14642 es_ES
dc.description.upvformatpinicio 1153 es_ES
dc.description.upvformatpfin 1160 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\14642 es_ES


Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem