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Educational Videogame to Learn the Periodic Table: Design Rationale and Lessons Learned

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Educational Videogame to Learn the Periodic Table: Design Rationale and Lessons Learned

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dc.contributor.author Traver, V. Javier es_ES
dc.contributor.author Leiva, Luis A. es_ES
dc.contributor.author Martí-Centelles, Vicente es_ES
dc.contributor.author Rubio-Magnieto, Jenifer es_ES
dc.date.accessioned 2023-09-28T18:01:53Z
dc.date.available 2023-09-28T18:01:53Z
dc.date.issued 2021-07-13 es_ES
dc.identifier.issn 0021-9584 es_ES
dc.identifier.uri http://hdl.handle.net/10251/197316
dc.description This document is the Accepted Manuscript version of a Published Work that appeared in final form in Journal of Chemical Education, copyright © American Chemical Society after peer review and technical editing by the publisher. To access the final edited and published work see https://pubs.acs.org/doi/10.1021/acs.jchemed.1c00109 es_ES
dc.description.abstract [EN] The periodic table allows students to easily understand the chemical elements and predict the behavior of theoretical yet undiscovered new elements. Many memorization techniques have been used for learning the periodic table, yet serious games (i.e., designed for a primary purpose other than pure entertainment) have been underexplored to complement or even replace such memorization techniques. Since CHEMMEND, an existing physical card game, was found to assist with learning the periodic table, we explore the potential of E-CHEMMEND, a digital version of the game as an aid to memorize the group and period numbers of the elements. E-CHEMMEND is a single-player serious game to explore the effect of four different game conditions involving two experimental factors that account for different educational scenarios. The first factor investigates the role of playing through levels of increasing difficulty versus playing with all elements from the very beginning. The second factor investigates the role of displaying the group and period numbers of the chemical element along with its symbol versus only displaying the element symbol. Preliminary results show that E-CHEMMEND is perceived as more enjoyable when the group and period numbers are displayed. In contrast, the game is found to better assist learning when this information is hidden and levels are shown. Taken together, our results suggest that a variety of educational purposes can be accommodated with a range of game settings. Ultimately, the design rationale and the lessons learned while testing E-CHEMMEND will be valuable for chemistry instructors and education researchers. es_ES
dc.description.sponsorship We are grateful to all users who have participated in the study; to the high-school teachers Desideria Almela, Manuela Segura, and Rosa Salvador; and to others who tested the game with their students. We are also grateful for the financial support from the Institute of New Imaging Technologies at Universitat Jaume I for conducting the pilot study. V.M.-C. acknowledges the financial support from Generalitat Valenciana (CIDE-GENT/2020/031). es_ES
dc.language Inglés es_ES
dc.publisher American Chemical Society es_ES
dc.relation.ispartof Journal of Chemical Education es_ES
dc.rights Reserva de todos los derechos es_ES
dc.subject Humor/Puzzles/Games es_ES
dc.subject Internet/Web-Based Learning es_ES
dc.subject Multimedia-Based Learning es_ES
dc.subject Computer-Based Learning es_ES
dc.subject Periodicity/Periodic Table es_ES
dc.subject Elementary/Middle School Science es_ES
dc.subject High School/Introductory Chemistry es_ES
dc.subject First-Year Undergraduate/General es_ES
dc.subject Second-Year Undergraduate es_ES
dc.title Educational Videogame to Learn the Periodic Table: Design Rationale and Lessons Learned es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.1021/acs.jchemed.1c00109 es_ES
dc.relation.projectID info:eu-repo/grantAgreement/GV INNOV.UNI.CIENCIA//CIDEGENT%2F2020%2F031//CAJAS ORGANICAS COMO CONTENEDORES PARA LIBERACION DIRIGIDA DE FARMACOS EN TERAPIA CONTRA EL CANCER/ es_ES
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Traver, VJ.; Leiva, LA.; Martí-Centelles, V.; Rubio-Magnieto, J. (2021). Educational Videogame to Learn the Periodic Table: Design Rationale and Lessons Learned. Journal of Chemical Education. 98(7):2298-2306. https://doi.org/10.1021/acs.jchemed.1c00109 es_ES
dc.description.accrualMethod S es_ES
dc.relation.publisherversion https://doi.org/10.1021/acs.jchemed.1c00109 es_ES
dc.description.upvformatpinicio 2298 es_ES
dc.description.upvformatpfin 2306 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 98 es_ES
dc.description.issue 7 es_ES
dc.relation.pasarela S\441016 es_ES
dc.contributor.funder GENERALITAT VALENCIANA es_ES


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