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Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning

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Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning

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dc.contributor.author Kastoudi, Denise es_ES
dc.date.accessioned 2023-11-22T11:16:13Z
dc.date.available 2023-11-22T11:16:13Z
dc.date.issued 2012-03-22
dc.identifier.uri http://hdl.handle.net/10251/200089
dc.description.abstract [EN] The gaming and interactional nature of the virtual environment of Second Life offers opportunities for language learning beyond the traditional pedagogy. This study case examined the potential of 3D virtual quest games to enhance vocabulary acquisition through interaction, negotiation of meaning and noticing. Four adult students of English at advanced level and a native speaker of English formed two groups, one group of two students and one group of two students and the native speaker. The groups took part in the Pot Healer Adventure Quest in Second Life. Qualitative analysis showed that a) there was a great amount of output and meaningful interaction, as well as negotiation of meaning and negative feedback for the words tested, b) small but substantial quantities of incidental learning of vocabulary occurred, together with some small samples of incidental learning from some students, and c) noticing worked very well in the activity, due to the combination of the written chat, the virtual environment and the game itself. There is a need to promote the creation of quests that will combine the attractive elements of games with the aim of second language learning. More research is needed to see how we can have effective language learning while interacting in virtual environments. More study cases with various samples should be conducted for more conclusive evidence. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València es_ES
dc.relation.ispartof The EuroCALL Review es_ES
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Virtual environments es_ES
dc.subject Quest es_ES
dc.subject Second Language Acquisition es_ES
dc.subject Interactional theories es_ES
dc.subject Incidental and intentional learning es_ES
dc.subject Vocabulary learning es_ES
dc.title Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning es_ES
dc.type Artículo es_ES
dc.identifier.doi 10.4995/eurocall.2012.16189
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Kastoudi, D. (2012). Using a quest in a 3D virtual environment for student interaction and vocabulary acquisition in foreign language learning. The EuroCALL Review. 20(1):97-99. https://doi.org/10.4995/eurocall.2012.16189 es_ES
dc.description.accrualMethod OJS es_ES
dc.relation.publisherversion https://doi.org/10.4995/eurocall.2012.16189 es_ES
dc.description.upvformatpinicio 97 es_ES
dc.description.upvformatpfin 99 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 20 es_ES
dc.description.issue 1 es_ES
dc.identifier.eissn 1695-2618
dc.relation.pasarela OJS\16189 es_ES


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