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Engaging and Assessing Students through their Electronic Devices and Real Time Quizzes

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Engaging and Assessing Students through their Electronic Devices and Real Time Quizzes

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dc.contributor.author Ferrándiz, E. es_ES
dc.contributor.author Puentes, C. es_ES
dc.contributor.author Moreno, P. J. es_ES
dc.contributor.author Flores, E. es_ES
dc.date.accessioned 2017-01-17T12:12:44Z
dc.date.available 2017-01-17T12:12:44Z
dc.date.issued 2016-10-03
dc.identifier.uri http://hdl.handle.net/10251/76939
dc.description.abstract [EN] This paper describes a teaching experience using Socrative, a third party electronic tool, for real-time questioning in lectures of Econometrics.  Econometrics is a theoretical-practical subject, but traditionally a large proportion of our students tend to focus on the practical and discard the theory, often skipping classes on theory and avoiding studying its content, probably motivated by its complexity. As a consequence, students’ marks obtained in the theoretical part of the exam are usually low. In this context, we put forward a change in our teaching methodology to include the use of Socrative, a freely available app, that allows students to answer teachers’ short, true/false, or multiple choice questions posed during each class using their smartphones (or other electronic devices with Internet connection). The objectives of this project are twofold: 1) to engage students and increase attendance at lectures; 2) to improve feedback on the learning process. The results of a survey of a sample of 186 students reveal that Socrative has been an effective tool for achieving these objectives. es_ES
dc.language Inglés es_ES
dc.publisher Universitat Politècnica de València
dc.relation.ispartof Multidisciplinary Journal for Education, Social and Technological Sciences
dc.rights Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) es_ES
dc.subject Students response system es_ES
dc.subject Clicker es_ES
dc.subject Quizzes es_ES
dc.subject Active learning es_ES
dc.subject Student engagement es_ES
dc.subject Socrative es_ES
dc.subject Gamification es_ES
dc.title Engaging and Assessing Students through their Electronic Devices and Real Time Quizzes es_ES
dc.type Artículo es_ES
dc.date.updated 2017-01-17T11:01:39Z
dc.identifier.doi 10.4995/muse.2016.6375
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Ferrándiz, E.; Puentes, C.; Moreno, PJ.; Flores, E. (2016). Engaging and Assessing Students through their Electronic Devices and Real Time Quizzes. Multidisciplinary Journal for Education, Social and Technological Sciences. 3(2):173-184. https://doi.org/10.4995/muse.2016.6375 es_ES
dc.description.accrualMethod SWORD es_ES
dc.relation.publisherversion https://doi.org/10.4995/muse.2016.6375 es_ES
dc.description.upvformatpinicio 173 es_ES
dc.description.upvformatpfin 184 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.description.volume 3
dc.description.issue 2
dc.identifier.eissn 2341-2593


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