Gallastegui Gonzalez, Samuel(Editorial Universitat Politècnica de València, 2015-11-26)
[EN] This article argues that immersion is no longer the only model of interaction with the virtual world in digital games, due to the fact that hybrid spaces and pervasive computation have blurred the boundaries between ...
Laguillo Abbad, Clara(Editorial Universitat Politècnica de València, 2015-11-26)
[EN] What ontological implications are conveyed by the simultaneous perception of live and recorded experiences? In how many different ways do we experience time? After the invention of "liveHfeedback" in the sixties, we ...
Benítez Valero, Laura(Editorial Universitat Politècnica de València, 2015-11-26)
[EN] Cultural practises called bioHresistance, transversal practises which work with different areas of contemporary biology from an Do' it' Together approach, have as a key strategy the creation of collective spaces to ...
Oliveira Gomes, Fernanda de(Editorial Universitat Politècnica de València, 2015-11-26)
[EN] The contemporary is pointed out by Foucault (2007) as the time of simultaneous, of juxtaposition, of the near and the far, the side by side, the dispersed. That is, the time when the boundaries are increasingly diluted. ...
CASTAÑEDA ARREDONDO, ERIKA(Editorial Universitat Politècnica de València, 2015-11-26)
[EN] In this paper I will discuss how realIvirtual dyad has an artistic application in the Transborder(Immigrant(Tool project from the San Diego CaliforniaIUSA collective, Electronic Disturbance Theater. This project ...