[EN] In this work, we report the focusing effect of a 2D sonic crystal cuboid. The proposed sonic composite lens is vertically extended from a 2-D flat Phononic Crystal Structure, but it is found to be able to focus waves ...
García Mulero, Ana(Universitat Politècnica de València, 2023-03-20)
[ES] En la actualidad, el elevado consume energético y el aumento de la concentración de CO2 en la atmósfera han hecho necesaria la búsqueda de nuevas opciones para los procesos actuales. Una respuesta ha sido el aprovechamiento ...
Iovane, Domenico; Cera, Valeria(Editorial Universitat Politècnica de València, 2016-10-27)
[EN] Survey in Archaeology is aimed to represent, map and model the existent. The reality based modern techniques allow to
acquire a large amount of geometric, colorimetric and volumetric informations on which deepen ...
Miceli, Alessia; Morandotti, Marco; Parrinello, Sandro(Universitat Politècnica de València, 2020-06-12)
[EN] In the procedures regarding built heritage documentation, the process of representing the object in a digital
environment is characterized by a high level of complexity. In fact, the need to process heterogeneous ...
Quintilla Castán, Marta; Agustín Hernández, Luis(Universitat Politècnica de València, 2021-12-31)
[EN] With current data acquisition techniques, exhaustive documentation of patrimonial goods is generated, which allows obtaining a 3D geometric model, on which data from research from research is generated. As in other ...
Fazio, Leonarda; Lo Brutto, Mauro(Universitat Politècnica de València, 2020-01-28)
[EN] In recent years, the use of three-dimensional (3D) models in cultural and archaeological heritage for documentation and
dissemination purposes has increased. New geomatics technologies have significantly reduced the ...
[EN] The intention of this interdisciplinary work is the integration of different 3D recording techniques and instruments to survey the archaeological area of Paestum (Italy) and obtain digital models of the main structures ...
Portalés, Cristina; Alonso-Monasterio, Pau; Viñals, María José(Universitat Politècnica de València, 2017-05-22)
[EN] 3D virtual reconstruction of cultural heritage is a useful tool to reach many goals: the accurate documentation of our tangible cultural legacy, the determination of mechanical alteration on the assets, or the mere ...
Gutiérrez Baños, Fernando; Morillo Rodríguez, Francisco M.; San José Alonso, Jesús I.; Fernández Martín, Juan José(Universitat Politècnica de València, 2016-11-15)
[EN] The Convent of Santa Clara in Toro (Zamora) was founded in the mid-13th century. After destruction during the Castilian civil struggles of the last years of this century, its fabric was rebuilt and it was inhabited ...
Manzetti, Maria Cristina(Editorial Universitat Politècnica de València, 2016-10-27)
[EN] Correct interpretation of lost monuments is something really craved from an archaeological point of view but most of the
time it is also very hard to obtain. In recent years, Virtual Archaeology and 3D modelling are ...
Manzetti, Maria Cristina(Universitat Politècnica de València, 2016-11-15)
[EN] With the diffusion of Virtual Archaeology, many projects in the field of Cultural Heritage attempt to virtually reconstruct historical buildings of different types. Unfortunately, some of these 3D reconstructions still ...
[EN] This study aims to implement and evaluate a methodological proposal using the hologram as a teaching medium for the learning of concepts related to areas and volumes of geometrical bodies. The study has been carried ...
Pierdicca, Roberto; Malinverni, Eva Savina; Frontoni, Emanuele; Colosi, Francesca; Orazi, Roberto(Universitat Politècnica de València, 2016-11-15)
[EN] Chan Chan is a wide archaeological site located in Peru. Its knowledge is limited to the visit of Palacio Tschudi, the only restored up to now, whilst the majority of the site remains unknown to the visitors. The ...
Pitzalis, Denis; Kaminski, Jaime; Niccolucci, Franco(Universitat Politècnica de València, 2011-05-20)
[EN] This paper provides an overview of the 3D-COFORM project which began in December 2008 and aims to advance the state-of-the-art in 3D-digitsation and make 3D-documentation an everyday practical choice for digital ...
Vázquez Palacios, Francisco(Universitat Politècnica de València, 2016-10-03)
[ES] La mayoría de juegos en la actualidad utilizan la aceleración 3D de las tarjetas
gráficas para su funcionamiento, el objetivo de este trabajo, es poder prescindir de
esta tecnología, utilizando primitivas gráficas ...
Aguirrezabal, Pablo; Sillaurren, Sara(Universitat Politècnica de València, 2012-11-18)
[ES] Hoy en día los museos de todo el mndo ofrecen sus contenidos a través de 2 métodos básicamente: una simple vista de sus obras a través de un visualizador de
contenidos, o a través de una exposición virtual 2D o 3D ...
Izquierdo Tello, César(Universitat Politècnica de València, 2013-03-07)
Este proyecto aborda los paradigmas de interacción entre usuario-máquina
y muestra como nuevos proyectos de código abierto o de código privativo
están cambiando estos paradigmas, además de crear nuevas tendencias
tecnológicas
Martín-Sacristán Gandía, David(Universitat Politècnica de València, 2016-05-02)
[EN] In today's information society, there is a growing need to access data communication services ubiquitously, with mobility and increasingly higher data rates. This society's demand has motivated the development of the ...
[ES] La primera versión de los estándares 3GPPNarrow Band-IoT (NB-IoT) se finalizó en Junio de 2016como parte de la Release 13. NB-IoT es una nueva tecnologíade acceso radio que puede coexistir con los desplieguesactuales ...