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dc.contributor.author | Cerverón-Lleó, Vicente | es_ES |
dc.contributor.author | de Ves Cuenca, Esther | es_ES |
dc.date.accessioned | 2023-02-22T07:51:06Z | |
dc.date.available | 2023-02-22T07:51:06Z | |
dc.date.issued | 2022-05-31 | |
dc.identifier.isbn | 9788413960036 | |
dc.identifier.issn | 2603-5871 | |
dc.identifier.uri | http://hdl.handle.net/10251/191990 | |
dc.description.abstract | [EN] The use of game dynamics in the academic environment has proven to be highly motivating for students. This paper focuses on an Escape Room game developed in a database subject to cover several objectives: to integrate contents in a single activity, to encourage group work, to increase student engagement and to promote a playful environment for proficiency testing.The experience is evaluated by means of a survey in which students are asked about the degree of achievement of different objectives such as the improvement of learning, reflection on their own learning (metacognition) or their engagement and motivation. The analysis of the data collected reveals a high degree of acceptance of the activity among the students, so another objective of the work is to describe the implementation of the activity as well as to provide some tips that can be useful to adapt this type of game to other university subjects. | es_ES |
dc.description.sponsorship | This work has been possible thanks to the help granted by the Universitat de València (Servei de Formació Permanent i Innovació Educativa) in the context of the project UV-SFPIE_PID1642016. | es_ES |
dc.format.extent | 8 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 8th International Conference on Higher Education Advances (HEAd'22) | |
dc.rights | Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) | es_ES |
dc.subject | Gamification | es_ES |
dc.subject | Student motivation | es_ES |
dc.subject | Database teaching | es_ES |
dc.subject | New teaching experiences | es_ES |
dc.title | Game-based learning to promote student engagement: an escape room on databases | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd22.2022.14422 | |
dc.relation.projectID | info:eu-repo/grantAgreement/UV//UV-SFPIE_PID1642016 | es_ES |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Cerverón-Lleó, V.; De Ves Cuenca, E. (2022). Game-based learning to promote student engagement: an escape room on databases. En 8th International Conference on Higher Education Advances (HEAd'22). Editorial Universitat Politècnica de València. 1145-1152. https://doi.org/10.4995/HEAd22.2022.14422 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Eighth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 14-17, 2022 | es_ES |
dc.relation.conferenceplace | Valencia, España | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd22/paper/view/14422 | es_ES |
dc.description.upvformatpinicio | 1145 | es_ES |
dc.description.upvformatpfin | 1152 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\14422 | es_ES |
dc.contributor.funder | Universitat de València | es_ES |