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Escape the classroom: a game to improve learning and student engagement

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Escape the classroom: a game to improve learning and student engagement

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dc.contributor.author Psyllou, Maria es_ES
dc.date.accessioned 2024-09-10T12:17:13Z
dc.date.available 2024-09-10T12:17:13Z
dc.date.issued 2024-06-20
dc.identifier.isbn 9788413962009
dc.identifier.uri http://hdl.handle.net/10251/207917
dc.description.abstract [EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic performance. Through a captivating Cluedo narrative and integrated hints, the game facilitated an interactive learning environment. Subsequent evaluations, including peer feedback, questionnaires, and focus groups, were conducted to evaluate effectiveness. The findings demonstrate that the game significantly reinforced students’ engagement and learning. Moreover, it positively influenced their performance, motivation, teamwork, and communication skills. The interactive nature of the escape room game ignited students’ enthusiasm and active participation resulting in an enjoyable and immersive learning experience. Overall, the game proved highly beneficial for the module, generating positive outcomes for the participating students. es_ES
dc.format.extent 8 es_ES
dc.language Inglés es_ES
dc.publisher Editorial Universitat Politècnica de València es_ES
dc.relation.ispartof 10th International Conference on Higher Education Advances (HEAd’24)
dc.rights Reconocimiento - No comercial - Compartir igual (by-nc-sa) es_ES
dc.subject Escape room es_ES
dc.subject Formative assessment es_ES
dc.subject Game-based learning es_ES
dc.subject Educational innovation es_ES
dc.subject Teamwork es_ES
dc.subject Engagement es_ES
dc.title Escape the classroom: a game to improve learning and student engagement es_ES
dc.type Capítulo de libro es_ES
dc.type Comunicación en congreso es_ES
dc.identifier.doi 10.4995/HEAd24.2024.17351
dc.rights.accessRights Abierto es_ES
dc.description.bibliographicCitation Psyllou, M. (2024). Escape the classroom: a game to improve learning and student engagement. Editorial Universitat Politècnica de València. https://doi.org/10.4995/HEAd24.2024.17351 es_ES
dc.description.accrualMethod OCS es_ES
dc.relation.conferencename Tenth International Conference on Higher Education Advances es_ES
dc.relation.conferencedate Junio 18-21, 2024 es_ES
dc.relation.conferenceplace València, España es_ES
dc.relation.publisherversion http://ocs.editorial.upv.es/index.php/HEAD/HEAd24/paper/view/17351 es_ES
dc.type.version info:eu-repo/semantics/publishedVersion es_ES
dc.relation.pasarela OCS\17351 es_ES


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