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dc.contributor.author | Psyllou, Maria | es_ES |
dc.date.accessioned | 2024-09-10T12:17:13Z | |
dc.date.available | 2024-09-10T12:17:13Z | |
dc.date.issued | 2024-06-20 | |
dc.identifier.isbn | 9788413962009 | |
dc.identifier.uri | http://hdl.handle.net/10251/207917 | |
dc.description.abstract | [EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative method of revision, the game aimed to enhance student engagement and academic performance. Through a captivating Cluedo narrative and integrated hints, the game facilitated an interactive learning environment. Subsequent evaluations, including peer feedback, questionnaires, and focus groups, were conducted to evaluate effectiveness. The findings demonstrate that the game significantly reinforced students’ engagement and learning. Moreover, it positively influenced their performance, motivation, teamwork, and communication skills. The interactive nature of the escape room game ignited students’ enthusiasm and active participation resulting in an enjoyable and immersive learning experience. Overall, the game proved highly beneficial for the module, generating positive outcomes for the participating students. | es_ES |
dc.format.extent | 8 | es_ES |
dc.language | Inglés | es_ES |
dc.publisher | Editorial Universitat Politècnica de València | es_ES |
dc.relation.ispartof | 10th International Conference on Higher Education Advances (HEAd’24) | |
dc.rights | Reconocimiento - No comercial - Compartir igual (by-nc-sa) | es_ES |
dc.subject | Escape room | es_ES |
dc.subject | Formative assessment | es_ES |
dc.subject | Game-based learning | es_ES |
dc.subject | Educational innovation | es_ES |
dc.subject | Teamwork | es_ES |
dc.subject | Engagement | es_ES |
dc.title | Escape the classroom: a game to improve learning and student engagement | es_ES |
dc.type | Capítulo de libro | es_ES |
dc.type | Comunicación en congreso | es_ES |
dc.identifier.doi | 10.4995/HEAd24.2024.17351 | |
dc.rights.accessRights | Abierto | es_ES |
dc.description.bibliographicCitation | Psyllou, M. (2024). Escape the classroom: a game to improve learning and student engagement. Editorial Universitat Politècnica de València. https://doi.org/10.4995/HEAd24.2024.17351 | es_ES |
dc.description.accrualMethod | OCS | es_ES |
dc.relation.conferencename | Tenth International Conference on Higher Education Advances | es_ES |
dc.relation.conferencedate | Junio 18-21, 2024 | es_ES |
dc.relation.conferenceplace | València, España | es_ES |
dc.relation.publisherversion | http://ocs.editorial.upv.es/index.php/HEAD/HEAd24/paper/view/17351 | es_ES |
dc.type.version | info:eu-repo/semantics/publishedVersion | es_ES |
dc.relation.pasarela | OCS\17351 | es_ES |