Vara-Villodre, Maria Dolores; Baños Rivera, Rosa María; Rasal, Paloma; Rodríguez Ortega, Alejandro; Rey, Beatriz; Wrzesien, Maja; Alcañiz Raya, Mariano Luis(Elsevier, 2016-04)
The aim of this study is to evaluate the role of the type of interface device in the efficacy of a serious game that teaches emotional regulation (ER) strategies in a non-clinical sample of adolescents. We conducted a ...
[EN] This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Vara, Mª Dolores; Wrzesien, Maja; Alcañiz Raya, Mariano Luis; Baños, Rosa María; Pérez López, David Clemente(Institute of Electrical and Electronics Engineers (IEEE), 2015-02-04)
[EN] We all use more or less adapted strategies to confront adverse emotional situations in our lives without being psychologically affected. Emotional Regulation (ER) strategies that we use determine the way in which we ...
[EN] Multiple Choice testing (MCT) is one of the most popular approaches to the assessment of
knowledge acquisition. Preparing a MCT is complex; however, its metric quality (in terms
of difficulty, discrimination capacity, ...
Wrzesien, Maja; Burkhardt, Jean-Marie; Botella, Cristina; Alcañiz Raya, Mariano Luis(Oxford University Press (OUP), 2012-11)
[EN] A growing number of empirical studies evaluate the influence of Mental Health (MH) technology on the clinical effectiveness, the therapeutic relationship (i.e.; therapeutic alliance), and usability issues. However, ...
Rodríguez Ortega, Alejandro; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Guixeres Provinciale, Jaime; Wrzesien, Maja; Gómez Martínez, Mario; Pérez López, David Clemente; Rasal, Paloma; Parra Vargas, Elena(IOS Press, 2012)
The aim of this paper is to describe GameTeen, a novel instrument for the assessment and training of Emotional Regulation (ER) strategies in adolescent population. These new tools are based on the use of 3D serious games ...
Wrzesien, Maja; Bretón-López, Juana; Botella, Cristina; Burkhardt, Jean-Marie; Alcañiz Raya, Mariano Luis; Pérez-Ara, María Ángeles; Riera del Amo, Antonio(Cambridge University Press (CUP), 2013-07)
New technologies have slowly become a part of psychologists’ therapeutic
office. However, many therapists still have doubts about the possibility of creating a good therapeutic relationship with patients in the presence ...
The aim of this study is to evaluate the influence of the physical similarity of avatars with the user on emotion regulation strategy training. In this study twenty-four teenagers observed an avatar (either physically ...
Wrzesien, Maja; Rey, Beatriz; Alcañiz Raya, Mariano Luis; BAÑOS, R.; Gómez Martínez, Mario; Pérez López, David Clemente; Rodríguez Ortega, Alejandro; Rasal, Paloma; Parra Vargas, Elena; Guixeres Provinciale, Jaime(IOS Press, 2012)
The aim of this paper is to present digital representations of humans (i.e., avatars) that look like the self, applied to the Mental Health (MH) field. Virtual Representations of the Self (VRS) are in our opinion a tool ...