Harris Bonet, Paola Margarita(Universitat Politècnica de València, 2023-12-09)
[ES] Este trabajo tiene como objetivo principal establecer un método que permita y facilite el diseño y desarrollo de entornos interactivos para la enseñanza de una segunda lengua en la primera infancia. Para ello, a lo ...
Haba Claramunt, Marcos(Universitat Politècnica de València, 2020-09-30)
[ES] La Realidad Aumentada ya es una tecnología presente en nuestro día a día. Existen
aplicaciones en la industria, la salud, la educación y el entretenimiento. Se investiga y
desarrolla continuamente añadiendo nuevas ...
Serra Pérez, Marina(Universitat Politècnica de València, 2021-02-25)
[ES] A pesar del número cada vez mayor de aplicaciones de robots y la disminución de las barreras de entrada a la robótica en general, la programación de robots a menudo sigue siendo engorrosa y requiere mucho tiempo. La ...
Pérez Simón, Paula(Universitat Politècnica de València, 2023-07-19)
[EN] In this final degree project, the student’s participation in the creation of a
children’s book with Augmented Reality is defined under the title “Where the
Sun sleeps”, created in collaboration with Ana Cabrera Vega. ...
[EN] Nowadays, Virtual and Augmented Reality have begun to be integrated in the educational field for the creation of immersive learning environments. This research presents the results of a project called EDUKA: Intelligent ...
[EN] We adapt online tours to meet the needs and expectations of each audience.
For the family audience, we recreate the Water Museum in the world of
MINECRAFT for outreach and educational purposes. Using this videogame, ...
Muñiz Guzmán, Juan de Dios(Universitat Politècnica de València, 2022-09-01)
[ES] En este trabajo se realizará un estudio en profundidad del estado actual, así como de la implementación y desarrollo de la aplicación de la Realidad Virtual y la Realidad Aumentada al mantenimiento aeronáutico. Dichas ...
Wrzesien, Maja; Burkhardt, Jean-Marie; Botella, Cristina; Alcañiz Raya, Mariano Luis(Oxford University Press (OUP), 2012-11)
[EN] A growing number of empirical studies evaluate the influence of Mental Health (MH) technology on the clinical effectiveness, the therapeutic relationship (i.e.; therapeutic alliance), and usability issues. However, ...
This paper presents the design of an augmented reality application for the Gothic Silk Market Building called the "Lonja de la Seda" in Valencia (UNESCO Monument Heritage Site, 1996) and the results of the experiments ...
Ricci, Ylenia; Pasquali, Andrea; Giraudeau, Stéphane(Universitat Politècnica de València, 2021-06-30)
[EN] The research presented here focuses on the understanding of the act of drawing not only as a means of restitution of the architectural survey but also considering the modernization of the representation techniques. ...
Juan Sampedro, Sara(Universitat Politècnica de València, 2015-06-01)
[EN] In this thesis the development of a tourist application for the city of Valencia is proposed, using mobile
devices.
The application will take into account the preferences of a user to recommend a list of places to ...
Charco Aguirre, Jorge Luis(Universitat Politècnica de València, 2017-02-15)
[EN] In this TFM an educational application using Vuforia and Unity will be developed. Vuforia is a tool for the development of Augmented Reality applications on mobile devices (Android and iOS). Unity is a multiplatform ...
[ES] En las últimas dos décadas, los entornos culturales relacionados con el patrimonio han incrementado el uso de las Tecnologías de la Información y la Comunicación (TIC) de forma notable. Con la reciente aparición de ...
Age differences during development in visuospatial short-termmemory (VSTM) in navigation have not been sufficiently proven. The performance of typically developing children from five age groups (from 5 to 9 years old) and ...
Juan, M.Carmen; Llop, Edith; Abad Cerdá, Francisco José; Lluch Crespo, Javier(IEEE Computer Society, 2010-07-07)
[EN] This paper presents an Augmented Reality (AR) game for learning words. Thirty-two children played the AR game and the equivalent real game. We have compared the results of the two games. The results indicate that ...
HIDALGO ALIENA, DANIEL(Universitat Politècnica de València, 2017-12-11)
[EN] With the rapid advancements in Virtual Reality and Augmented Reality in the recent
years, and the focus of big companies on these technologies, it is crucial that their
potential and new applications are assessed ...
[EN] In the present work a framework for the implantation of Augmented Reality in educational labs within the structural engineering field is presented. In order to close the existing gap between theory and practice in ...
[EN] MANTRA system has been validated in laboratory condition with an electronic board maintenance task, but it has been developed to work for almost any industrial maintenance task of electromechanical devices such as ...
Martínez Simó, María(Universitat Politècnica de València, 2021-07-25)
[ES] Actualmente el Museo cuenta con tres aplicaciones desarrolladas que necesitan mejorar su usabilidad y su puesta en funcionamiento para ser accesibles al público.
- Realidad Aumentada: en esta aplicación se deberá ...
Rovelo Ruiz, Gustavo Alberto(Universitat Politècnica de València, 2015-07-29)
[EN] Human-Computer Interaction is a multidisciplinary research field that combines, amongst others, Computer Science and Psychology. It studies human-computer interfaces from the point of view of both, technology and the ...