López-Faicán, Lissette; Jaén Martínez, Francisco Javier(Association for Computing Machinery, 2021-07-02)
[EN] The lack of empathy contributes to the development of insensitive social attitudes, so the design of interactive systems based on games or playful experiences for the development of empathic skills is of vital importance ...
[EN] Digital games for animals within Animal Computer Interaction are usually single-device oriented, however richer interactions could be delivered by considering multimodal environments and expanding the number of ...
Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio; Catalá Bolós, Alejandro; Navarro, Elena(Elsevier, 2011-01)
In this paper we address the problem of personalization and automatic generation of museum visits with mobile devices guidance. We propose here a ubiquitous software and hardware infrastructure that supports, in a collaborative ...
Montaner Marco, Jorge(Universitat Politècnica de València, 2017-10-02)
[ES] En este trabajo final de grado se lleva a cabo el análisis, diseño e implementación de
una extensión de HabitApp (una aplicación de visualización e interacción con cámaras en
hábitats de animales para uso en entornos ...
Castillo García, Sergio(Universitat Politècnica de València, 2016-09-30)
[ES] El Trabajo de Fin de Grado (TFG) propuesto trata sobre el desarrollo de una
nueva funcionalidad para la aplicación móvil de la empresa Relendo. Esta empresa
es una plataforma de alquiler de productos, como cámaras ...
Ponce Arévalo, Álvaro(Universitat Politècnica de València, 2015-10-05)
[ES] Diversos estudios psicológicos demuestran que las estancias prolongadas en hospitales, así como las frecuentes visitas para recibir tratamientos a ciertas enfermedades crónicas, producen un aumento del nivel de estrés ...
López Faicán, Lissette Geoconda(Universitat Politècnica de València, 2018-10-22)
El presente trabajo describe el diseño e implementación de un juego móvil de realidad aumentada que integra un escenario multijugador con dos modalidades de juego, competitivo vs colaborativo. El juego tiene como objetivo ...
López-Faican, Lissette; Jaén Martínez, Francisco Javier(Elsevier, 2020-05)
[EN] Games are powerful generators of positive emotions in children and are intrinsically satisfying. In this context, our work evaluates the use of mobile augmented reality without markers as the technology to implement ...
Play stands as one of the most natural and inherent behavior among the majority of living species, specifically humans and animals. Human play has evolved significantly over the years, and so have done the artifacts which ...
Nácher Soler, Vicente Ernesto(Universitat Politècnica de València, 2014-04-24)
[ES] El estilo de interacción mediante manipulación directa soportado por la tecnología multi-táctil hace de ésta una tecnología ideal para promover actividades de aprendizaje para niños desde preescolar hasta la adolescencia. ...
Montaner Marco, Jorge(Universitat Politècnica de València, 2020-06-26)
[ES] Este trabajo de fin de máster aborda la problemática de la socialización del paciente
pediátrico en el contexto hospitalario mediante el estudio de dos estrategias de ludoterapia
colaborativa. Por un lado, la basada ...
García Sanjuan, Fernando; El Jurdi, Sandra; Jaén Martínez, Francisco Javier; Nácher-Soler, Vicente Ernesto(Elsevier, 2018)
[EN] Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most ...
García Sanjuan, Fernando; Jaén Martínez, Francisco Javier; Catalá Bolós, Alejandro(Elsevier, 2013-10)
Differentiating between users that interact on a tabletop could be beneficial for collaborative tasks to support territoriality-oriented features such as a more efficient space management or a better presentation of the ...
[EN] A myriad of educational applications using tablets and multi-touch technology for kindergarten children
have been developed in the last decade. However, despite the possible benefits of using visual prompts
to ...
Nácher-Soler, Vicente Ernesto; Cáliz, Doris; Jaén Martínez, Francisco Javier; Martínez, Loïc(Oxford University Press, 2018)
[EN] The use of multi-touch devices for all types of users (from children to the elderly) has grown considerably in the recent years. However, despite the huge interest in this technology there is a lack of research ...
Catalá Bolós, Alejandro; García Sanjuan, Fernando; Azorín Vicente, José Pascual; Jaén Martínez, Francisco Javier; Mocholí Agües, Jose Antonio(INREWI Publications, 2012)
[EN] Information technology has supported learning in many different ways as improvements in communication, virtual environment embodiment and even mobility has allowed remote discussion and collaboration in exploring ...
Pre-kindergarten children are becoming frequent users of multi-touch technology and, according to previous studies they are able to perform several multi-touch gestures successfully. However, they do not use these devices ...
Nácher-Soler, Vicente Ernesto; Jurdi, Sandra; Jaén Martínez, Francisco Javier; García Sanjuan, Fernando(Elsevier, 2019)
[EN] Although a myriad of educational applications using tablets and multi-touch technology for kindergarten children have been developed in the last decade, most of these applications do not fully exploit multi-touch ...
García Sanjuan, Fernando(Universitat Politècnica de València, 2014-11-24)
[EN] Differentiating between users that interact simultaneously on a tabletop could be beneficial for collaborative tasks. Hence, the applications could support more effectively several territoriality-oriented features and ...
Siñuela Pastor, David(Universitat Politècnica de València, 2013-02-26)
The project described in this document was developed as the work for a technical student
position at CERN in Geneva, Switzerland. CERN is the European Organization for
Nuclear Research and is one of the leading physics ...