Psyllou, Maria(Editorial Universitat Politècnica de València, 2024-06-20)
[EN] This paper examines the impact of an interactive in person escape room game on students’ engagement and learning in a first year quantitative module. Developed and implemented as a formative assessment and alternative ...
Estima, Ana; Peguinho, Cristina(Editorial Universitat Politècnica de València, 2024-06-20)
[EN] This paper presents the development and implementation of a gamification initiative aimed at promoting financial literacy and consumer education among basic and secondary school students. Designed to engage students ...
Pina Stranger, Alvaro; Varas, German; Le Saux Slimane Sales, Aude(Editorial Universitat Politècnica de València, 2024-06-20)
[EN] Over the past decade, European education initiatives have sought to promote collaboration between higher education institutions. This collaboration has been encouraged and facilitated by programmes such as Erasmus+ ...
[EN] This paper proposes a novel framework for integrating ChatGPT in flipped learning environments, enhancing both asynchronous and synchronous content delivery. It explores leveraging Large Language Models (LLMs) like ...
García-Chitiva, María del Pilar; Valdes-Ramirez, Danilo; Zavala, Genaro; Vázquez-Villegas, Patricia(Editorial Universitat Politècnica de València, 2024-06-20)
[EN] What challenges or opportunities exist when using artificial intelligence (AI) at the university? This work presents the experience lived in a Futurist Applications of AI in Education Workshop in which professionals ...