Nácher-Soler, Vicente Ernesto; García Sanjuan, Fernando; Jaén Martínez, Francisco Javier(Elsevier, 2016-11)
[EN] According to current kindergarten curricula, game play is an important basis for children development
and it is the main driving force when designing educational activities during early childhood. This paper
presents ...
[EN] Lean Manufacturing philosophy is a methodology that consists in continuous improvement
by eliminating non-value-adding activities (referred as waste) from a manufacturing process,
while maximizing productivity. A ...
Juca Maldonado, Fernando(Universitat Politècnica de València, 2018-04-17)
[EN] You can not pretend to continue educating 21st century students with twentieth century methodologies, we should take advantage of the fact that we educate digital natives. As an emerging technology in the area of ...
Romero Rodríguez, Laura(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] Many studies suggest the usefulness of gamification tools so as to increase the motivation of
the students and facilitate learning. This is due to the generational changes in society, as a
consequence of the increasing ...
Haddad, Naif A.(Universitat Politècnica de València, 2016-05-31)
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts rely on in-person experiences in formal cultural institutions. While there have been many virtual applications in the field ...
Paris Andrés, Ana(Universitat Politècnica de València, 2023-11-15)
[ES] Este trabajo final de grado de tipología práctica recoge la ideación, el diseño (mecánicas, niveles, etc), el concept-art y la implementación gráfica, de un prototipo de videojuego 2D del género plataformas en modo ...
Chicchi Giglioli, Irene Alice Margherita(Universitat Politècnica de València, 2020-03-20)
[ES] Las funciones cognitivas incluyen todos los procesos a través de los cuales un individuo percibe, registra, mantiene, manipula, usa y expresa información que está involucrada en cualquier actividad cotidiana. Las ...
Martín San José, Juan Fernando; Juan Lizandra, María Carmen; Torres, Encarna; Vicent López, María José(IOS Press, 2014)
Playful interactions facilitate the development of engaging applications for different purposes. This aspect is very important for serious games, and especially when these games are for children. Another aspect to consider ...
[EN] The way video games influence players, in particular, and society, in general, have been studied for several decades. Despite the early focus on the demonizing of video games, in the late 90s some researchers suggested ...
Guillem, Antoni; Perales, Francisco; Jaume, Antoni; Buades, José María(Universitat Politècnica de València, 2013-11-05)
[ES] El objetivo de la propuesta del PotuGame es avanzar un paso mas en las estrategias ya desarrolladas en ediciones anteriores del Programa POTU (Programa d’Orientació i Transició a la Universitat- UIB) añadiendo un ...
Jaume i Capó, Antoni; Varona Gómez, Javier; Moyà, Gabriel; Perales, Francisco(Universitat Politècnica de València, 2013-11-05)
[ES] Los diversos estudios realizados, muestran como los serious games ayudan a motivar los pacientes en terapias de rehabilitación y que los resultados de estas terapias en pacientes motivados son mejores. En terapias a ...
Vaz de Carvalho, Carlos; Latorre Andrés, Pedro M.; Serón Arbeloa, Francisco José(Universitat Politècnica de València, 2013-11-05)
[EN] “Serious games” can be defined as (digital) games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas, e.g. educational, healthcare, training in hazardous environments ...
[EN] Sant' Antioco is a small island located in the south west of Sardinia (Italy). It has been historically occupied by Phoenicians who initially founded the town of Sulki along its south-east coast, then Carthaginian and ...
[EN] The contribution aims at corroborating location-based mobile games as models for the integration of digital technologies in the educational field. They demonstrated to be valid alternatives to formal education in the ...
Torre-Martínez, María Rocío de la; Onggo, Bahkti S.; Corlu, Canan G.; Nogal, Maria; Juan, Angel A.(MDPI AG, 2021-02)
[EN] The prevailing need for a more sustainable management of natural resources depends not only on the decisions made by governments and the will of the population, but also on the knowledge of the role of energy in our ...
Juan-Ripoll, Carla De; Soler-Domínguez, José L.; CHICCHI-GIGLIOLI, IRENE ALICE; Contero, Manuel; Alcañiz Raya, Mariano Luis(Mary Ann Liebert, 2020-11-01)
[EN] Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools ...
[ES] Este trabajo describe en profundidad el desarrollo de un juego específico, utilizado como
herramienta para conseguir el siguiente propósito: comprobar el grado de adquisición de
conocimiento de una asignatura así ...
In vivo exposure has proved its efficacy in the treatment of specific phobias; however, not all patients benefit from it. Communication and information technologies such as Virtual Reality (VR) and Augmented Reality (AR) ...
[EN] Long-term planning of urban drainage systems is required to prevent pluvial flooding and the effects of droughts. Sustainable urban drainage systems (SUDS), e.g., permeable pavements, detention ponds, and rainwater ...
Alcañiz Raya, Mariano Luis; Rodríguez Ortega, Alejandro; Rey, Beatriz; Parra Vargas, Elena(Springer Verlag (Germany), 2014)
[EN] Emotional Regulation (ER) strategies allow people to influence the emotions they feel, when they feel them, how they experience them, and how they express them in any situation. Deficiencies or deficits in ER strategies ...