Santamarina Campos, Virginia; Miguel Molina, Maria Rosario de; Miguel Molina, María Blanca de; Catalá Pérez, Daniel(Editorial Universitat Politècnica de València, 2022-10-28)
[EN] The aim of this innovation activity is to contribute to the digital transition of university
teaching by using a learning platform based on the Mentimeter game, through discovery
learning. The innovation has been ...
Yu, Pengpeng(Universitat Politècnica de València, 2021-01-14)
[ES] Tras entrar en el siglo XXI, y debido a la popularización de los dispositivos electrónicos en la sociedad humana, las personas pueden acceder a información más compleja, lo que ha provocado cambios en el campo de la ...
[EN] Given the lack or decrease in the motivation of university students, teaching and with it the University finds itself in the position of putting into practice new, more active and motivating methodologies that allow ...
Pay Navarro, Raquel(Universitat Politècnica de València, 2022-11-04)
[ES] En una sociedad donde la tecnología cada vez está más ligada al ocio, educación o a la cultura en general, el público busca experiencias que le lleven más allá de la pantalla. En este sentido, el fenómeno Geocaching ...
Li, Yun(Universitat Politècnica de València, 2023-10-25)
[ES] En la era de la tecnología y el rápido desarrollo de redes, la tecnología de la información ha ocupado un lugar importante en la vida cotidiana de las personas, entre ellos podemos encontrar los videojuegos. Los juegos ...
Segura Maroto, Marina; Maroto Álvarez, Mª Concepción; Ginestar Peiro, Concepción de María; Navarro Cerdán, José Ramón; Martón Lluch, Isabel(Editorial Universitat Politècnica de València, 2019-09-30)
[EN] Emerging technologies and mobile platforms allow the introduction of new
teaching and learning strategies, in particular new ways to implement games
in higher education. Kahoot! is a free platform, which can be used ...
[ES] Una de las características del curso 2019-2020, en la Educación Superior, fue la intensificación del uso de las Tecnologías de la Información y la Comunicación como consecuencia de la irrupción del COVID-19. Esta ...
[EN] This paper analyzes the use of gamification in university education.
Gamification is the term used to refer to the application of game mechanics
in areas in which gaming is not typically used. Our working hypothesis ...
Cuenca-Gotor, Vanesa Paula; Herrero Debón, Alicia; Roselló, María-Dolores; Moll López, Santiago Emmanuel; Monsoriu Serra, Juan Antonio; Moraño Fernández, José Antonio; Moraño-Ataz, Marta; Sánchez Ruiz, Luis Manuel; Vega-Fleitas, Erika(EscuelaTécnica Superior de Ingeniería del Diseño. Universitat Politècnica de València, 2022-07-22)
[EN] In this work, a study about a learning methodology using game-based techniques is presented.
In the literature, several studies show that game-based learning creates a positive
environment, which increases knowledge ...
Navarro Coll, Julia; Ramón Fernández, Francisca(Universitat de Barcelona, 2021-04-08)
[EN] The need to revitalize the classroom in law education is not an easy task.
Gamification is a resource that can be applied to the legal field through various tools related to participation. In the present work, a ...
Capella Hernández, Juan Vicente(REDINE, 2021-09-30)
[EN] The application of gamification in the teaching-learning process has proven to be very convenient, both in faceto-
face and non-face-to-face or hybrid teaching. However, the process of choosing the appropriate tools ...
Serna García, Eva; Pereda, Javier; Mauricio, María Dolores; Pérez, Salvador(Editorial Universitat Politècnica de València, 2019-09-30)
[EN] Our general objective consists in using gamification as a teaching tool in order
to get a higher level of students’ involvement in the tutorials, as well as,
increasing the motivation to learn Pathophysiology in the ...
Oltra Gutiérrez, Juan Vicente(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] The same gamification experience is applied in two similar subjects in terms of their contents and both with a reduced number of students, where the fundamental difference between them lies in the characteristics of ...
[EN] One of the tools that can contribute to enhancing students' learning, motivation, and
academic performance is the gamification technique. However, this technique is still not
widely implemented in the university ...
García Monera, María(Editorial Universitat Politècnica de València, 2020-12-28)
[ES] De unos años a esta parte, el perfil de nuestros estudiantes ha cambiado de manera considerable. Esto hace que, de manera complementaria a las clases magistrales, los profesores poco a poco debamos adaptarnos a las ...
[EN] Gamification is one of the most used methodologies in the educational field in
the last years. More Specifically, it has been implanted in primary and
secondary education levels, being reluctant to apply it in higher ...
Estelles Miguel, Sofia; Rius Sorolla, Gregorio; Palmer Gato, Marta Elena; Albarracín Guillem, José Miguel(Universidad Politécnica de Madrid. Centro de Estudios de Planificación y Administración de Empresas, 2017)
[EN] This paper presents the introduction experience of gamification tools (in this case LEGO® Serious Play® -LSP-) in companies training and which are the advantages and disadvantages encountered with the use of this ...
Sainz de Abajo, Beatriz; De la Torre Díez, Isabel; López Coronado, Miguel; Couto, Celso; De Castro Lozano, Carlos(Editorial Universitat Politècnica de València, 2018-09-26)
[EN] This study aims to motivate the students, transforming the learning process through gamification as a pedagogical tool, seeking to arouse students' interest in the subject, and encouraging them through a system of ...
San Miguel, Teresa; Megías, Javier; Serna, Eva(Editorial Universitat Politècnica de València, 2017-07-18)
[EN] After the success last year using gamification as a motivating method in the degree of Biomedical Engineering (UV-UPV), we introduce it this year in degree in Podiatry (UV). On the basis of the results of our first ...
San Miguel, Teresa; Megías, Javier; Serna, Eva(Editorial Universitat Politècnica de València, 2016-07-19)
[EN] Technological development offers several new opportunities to improve the
quality of teaching. Under the ongoing task as a teachers of motivating and
teaching how to learn to our students, we present the results of ...